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2. Items were clipping into static objects and physics objects.
3. At the end of the level you can easily jump onto the walls of rooms and run about.
4. Every prop was not separated and was in lines which caused the level to feel repetitive.
5. Giving a player all the weapons at the start and not laying them out in the level doesn't make the level feel natural. It makes it seem like a level for testing.
There. I'm not saying the level is REALLY bad. I'm saying there are a lot of improvements to be made.