Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Traits Table.
By Tritium
Expanded info on each trait (inclination).
   
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Scather.
Increases.
  • Battle strong enemies.

Decreases.
  • Doing nothing for 20 seconds in the presence of powerful foes.
  • Avoid enemy contact in battle.

Effects.
"Realigns a pawn's inclination that he might readily pursue the strongest foes."

Battles large or giant foes first.

Striders will also favor climbing over other attacks where there is an option, as well as 'powerful' attacks such as Skull Splitter.
Medicant.
Increases.
  • Using consumables to regain health or cure debilitations.
  • Taking 'critical' damage or healing from critical health.
  • Use the command "come" out of battle.

Decreases.
  • Fighting enemies at low health (~40%).

Effects.

"Realigns a pawn's inclination that he might fight with heed to Health and Stamina."


Prioritizes healing and pre-battle preparations.

1º only

Pawn will heal themselves and allies at higher levels of remaining health : ~60% vs 45% for pawns, 60% vs 80% for the Arisen. (In most cases when aid is requested with "Help" they will heal to an additional 20% more health.)

1º & 2º

On being alerted to a foe only pawns with "medicant" will prepare for battle before it begins, and before the foes are alerted - these actions include: unsheathing weapons; casting elemental enchants on all the party; using protection skills and spells such as Steel Will or Spellscreen.

Will cause pawns to carry unconscious pawns to aid.
Mitigator.
Increases.
  • Targeting weaker melee foes first.

Decreases.
  • Targeting ranged attackers and casters first.

Effects.
"Realigns a pawn's inclination that he might first wipe out the least dangerous of any group."

Attacks the weaker enemies first. Degree of prioritization is also dependent on the pawn's vocation.
Challenger.
Increases.
  • Targeting ranged enemies and casters first.

Decreases.
  • Targeting melee attackers first.

Effects.
"Realigns a pawn's inclination that he might go after foes wielding ranged weapons or magicks."

Prioritizes ranged attackers and magic-using foes above others.
Utilitarian.
Increases.
  • Grappling foes.
  • During battle enchanting weapons, using 'tactical' arrow skills, spells that debilitate or protect the party, as well as launch board or shield summons.

Decreases.
  • Party member debilitated in battle.
  • Not using tactical skills in battle.

Effects.
"Realigns a pawn's inclination that he might focus on strategies to give his allies advantages."

Thought to make pawns focus on actions that correspond to foe bestiary knowledge (needs verification).
Guardian.
Increases.
Using the "come" or "help" command in battle.

Decreases.
Using the "go" command in battle.

Effects.
"Realigns a pawn's inclination that he might act to keep the Arisen from danger above all else."

Pawn stays near the Arisen and only attacks foes that enter their close quarters.

If the Arisen climbs a creature the pawn will attack it too, including ranged attacks.
Nexus.
Increases.
  • Using group curatives or spells to heal pawn at critical health or to clear debilitation(support pawn or Arisen).

Decreases.
  • Maintaining the distance from the party in battle.
  • Being grabbed by foes.

Effects.
"Realigns a pawn's inclination that he might make his fellow pawns' safety his highest priority."

Pawns with Nexus in 1º or 2º will carry Unconscious pawns to the Arisen. More carrying with 1º. Without Nexus or Medicant they are left to return to the rift unless "help" is requested.

Nexus pawns will enter battle with other non-Nexus pawns.
Pioneer.
Increases.
  • Using the "go" command when not in combat.

Decreases.
  • Taking the lead of the party.
  • Standing still.

Effects.
"Realigns a pawn's inclination that he might ever travel far and wide to seek out new locations."

With Pioneer as 1º the pawn will travel much further away than with any other inclination (out of battle). 2º makes the pawn stand at a short distance, but doesn't cause wandering.

A Pioneer pawn will tend to stray into combat first in many situations. Additionally Pioneer 1º with Acquisitor 2º seems to cause unique distant gathering behavior.
Acquisitor.
Increases.
  • Arisen picking up items (gathering,opening up chests, and letting pawns pick up the items do not count).

Decreases.
  • Not picking up items allowing them to disappear.

Effects.
"Realigns a pawn's inclination that he might seek out and collect hidden items, even during battle."

Only pawns with Acquisitor will interrupt battle actions to collect loot from foes.

Causes special gathering behavior with 1º Pioneers.
Trait combos for each Vocation.
Trait Order: Primary/Secondary/Tertiary

Ranger/Strider (Bow is used more often over daggers)
Challenger/Mitigator/Utilitarian
4 Comments
D'JAY 30 Jul, 2022 @ 3:43am 
BRUH i wish i knew this for the pawns
doodle 9 Apr, 2022 @ 5:53pm 
:steamthumbsup::masterworks:
BigTastyLasagna 31 Mar, 2022 @ 7:00pm 
good list!!
[TAW] Derisat Hartfelt 29 Dec, 2021 @ 7:53pm 
Just putting this here for myself for my archer.
Scather/Challenger/Utilitarian, and then when the pawn's bestiary is almost fully 3*, switch to Utilitarian/Scather/Challenger.