Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(Emergency Stall mod and Afterburner mod recommended, so backblast is easier to use and you dont crash on the ocean if you try to backblast the ship at the end).
Missiles and backblast don't seem to affect acuraccy because i did OP3 just using those and my accuracy score was 0.
My main piece of advice for that mission is to make sure your counter multiplier is active when destroying the boats as the points you get for destroying boats makes up almost all of the score in that mission.
I just did a few runs of the mission and as long as your counter multiplier is active when you destroy the boats then you're guaranteed to get atleast an S rank by the end of the mission (the remaining points can easily be acquired by destroying the other jets that spawn during the mission).
The easiest way to trigger the counter multiplier before destroying the boat is to stay above it and wait for it to attack then evade roll through its projectiles (you can evade roll through its hitbox too but its very risky so I wouldn't recommend it).
For loadout I'd recommend Ultrabeam, Unguided missiles or Railgun and Overheat blast. Which other modules you bring is up to you. A fully charged Ultrabeam and a few unguided missiles/railgun shots will destroy a boat easily.