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What made this hard is that you CANNOT have it point to "drone" AND "objects" or it wont' work at all from what I can tell. Just set to drone parts.
So use this part, point it at your drone (magnets in particular), tie the heater to your -100/-5 probe and cooler to 5min/100max heater.
Temp Probe - points at something and measures temperature. Does what it should having a min/max defined temp. Still, pointing at your ship with this is awkward.
Altimeter - Lets you keep ship at a constant height with respect to the CENTER of the planet, instead of relative to terrain height. Good for cruising above a planet dropping bombs or something.
Directional Sensor - has several modes with a fallback in case main mode does not work. Set to gravity it can control thrusters to auto-orient a ship upright. Set to cursor it could probably move your ship with some complicated logic. (vtol easier!). Set to Mission Objective it can help you find those hammerheads and other hard-to-locate objectives! Set to enemy, it can work with motors to auto-aim weapons.
Camera tracker - May let you change camera to a subdrone and back?
Position tracker - no clue.
Distance - Main purpose is to fire an event when something is detected. You can adjust range and what gets detected. One use would be detect the ground at some range and fire upward thrusters which would give a drone terrain-following capability. It can be used to detect an enemy with an auto-turret and give a shoot-order.
Proximity Sensor - similar to above except it can detect in an ARC instead of a straight line. But with shorter max range. This would be better for shorter range weapons with an autoturret with a thin arc, or to auto-fire a TNT cluster on a guided missile assembly with a big 360 arc. Or maybe it detects terrain and auto-triggers a rotating digging weapon that starts burning through terrain automatically.
It would do a better job of terrain following as it would detect UPCOMING terrain instead of what is below it, at the cost of having more limited max range.
Formatted, credited and added your notes. Sorry I don't know how to credit contributors properly, please let me know if you want me to remove.
Thank you very much! :-D
a few random ones:
Spring - provides connection to a part but acts like a rubber band attachment where the attached item can extend pretty far and bounce back and attach to the drone when it stops moving.
Have not found a good use yet for it. Maybe add a bumper to the end and have it flail around and beat things? :-)
Motorized hinge - Turns right or left. Attach components to it and you can change their direction. Could use with big thrusters and control thrust direction? Seems worse than using VTOL thrusters following cursor though. Can be used with a directonal sensor to create an auto-aiming turret.
Piston - Connector that extends and retracts. Could be used with a magnet/heater/freezer to extend and keep hot/cold thing away from the main ship. Could maybe be used with the "autoturret" to deploy it away from the main ship so components dont hit, but could retract when needed for more stability.
Under thrusters for example: (feel free to cut&paste as desired)
small thrusters - makes ship go. Generally used as correctional and turning thrusters.
big thrusters - primary thrusters to make ship go fast.
afterburners - Powerful thrusters that ONLY WORK when you achieve a certain speed!
jump thrusters - When you activate they start "charging" and then push your drone depending on how long they were held down. You CAN use logic with these to "hold down the button" and then release them for a stored-up boost when needed.
Dynamic thruster - variable amount of thrust up to big thruster amount.
VTOL - small thruster that can pivot. on Cursor mode lets you use cursor to move effectively adding a new method of control.