Garry's Mod

Garry's Mod

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Mega Man Zero 3 Z-Saber / Ω-Saber
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Cartoon, Roleplay
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16.024 MB
15 maj, 2020 @ 8:10
22 okt, 2023 @ 14:56
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Mega Man Zero 3 Z-Saber / Ω-Saber

I 2 samlingar av XmegaaAAa
xMEGACollection
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Beskrivning
I tried to recreate (OMEGA) Zero's sword from the Megaman Zero 3 game.
If you use this playermodel as you can see on the last picture, you'll have the voices.

LMB : Attack (Fast attack speed)
RMB : Dash
Duck + LMB : Messenkou
Duck + RMB (Only when using the playermodel) : Rekkoha

Don't forget I'm not a tough one in lua, so that's pretty much what I can do.

To type the Omega character on the keyboard... You have to enable a specific thing in your Windows Regedit.
32 kommentarer
XmegaaAAa  [skapare] 8 jan, 2024 @ 8:32 
I wish I could if I knew how to code effects in Gmod. :(
Colizza 8 jan, 2024 @ 6:49 
Someone ported the Zero model from X Dive. Can you update the Rekkoha?
Anyway, I love this!
Gordon, GORDAN! 10 okt, 2023 @ 16:33 
Thinking about it...

Yeah, having a Rock Buster Weapon that doesn't suck would be a good thing to have...

Not many people are Rockman-crazy here, though.
XmegaaAAa  [skapare] 10 okt, 2023 @ 16:06 
Ha! I was wondering the same question a week ago! I've looked for a Mega Buster or a X Buster on the workshop so I can defeat a couple of zombies, but nothing.

There are tons of available 3D models of busters on the model-resource website for MMXDiVE, people are probably just lazy or something to AT LEAST port them as props.
Levator Scap 6 okt, 2023 @ 13:31 
ok, how is there a zero saber, but NO mega buster swep? Don't get me wrong, I'm not saying the maker of this needs to make one immediately, but it's very surprising that no one has tapped into the potential of a mega buster swep. imagine getting abilities for killing certain half life 2 bosses or having access to iconic megaman abilities in the same style as 8 bit deathmatch. missed potential.
Gordon, GORDAN! 15 sep, 2023 @ 17:05 
I was trying to keep things simple enough, the slashes could all use the same animation.

The rising slash was admittedly a bit much for me to ask, my Hubris eclipsed me for a bit.
XmegaaAAa  [skapare] 15 sep, 2023 @ 14:49 
Welp, I've already stated it in the description that I am NOT an experienced Lua coder , and I said in the title that I tried to recreate the weapon from MMZ3.

So don't expect me to do advanced things like some you have stated. Sorry :/

The charged sword attack, however I take note.
Gordon, GORDAN! 15 sep, 2023 @ 1:52 
About this saber...

I think it needs improvements badly.

The sound effects aren't right, the Saber could use a model change & basic functionality could use an improvement.

A simple combo system could be implemented in which if you land a hit, you can follow it up with 2 faster, successive hits.

the Omega 7-hit Combo could be an administrator feature that would allow you to be able to combo as long as each attack hits the enemy & each successive slash in the 7-hit Combo could be automatic (You can hold M1 & the new slash will be registered) as long as each slash contacts the enemy.

The Rising Slash could be possibly done via pressing M1 at the start of a jump.

I'd also change the Secondary feature from a badly-implemented dash to the ability to charge your saber for a charged slash.

I'd also change the holdtype from the crowbar one to the 2-handed sword holdtype & change the viewmodel to boot.
XmegaaAAa  [skapare] 13 sep, 2023 @ 3:02 
Welp, yeah I could. But since I bound the sound file played when using it with the playermodel, I wanna at least try to keep it "logic". But otherwise, putting it as Admin feature isn't that a bad idea, actually!

I just need to find another sound file for it, and I can try to make it done!

Thanks for the idea
Gordon, GORDAN! 10 sep, 2023 @ 15:13 
I wonder if you could have an admin option to make the Rekkoha usable by every playermodel?