Left 4 Dead 2

Left 4 Dead 2

Alex_D's "guide" to making HUD icons for L4D2
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13 comentários
Јамеѕ 15 mar. 2021 às 13:48 
Yeah, okay i get it...
Alex_D #NoWar  [autor] 15 mar. 2021 às 11:42 
But that is the point.
Јамеѕ 15 mar. 2021 às 9:36 
Big oof. Have you worked on trying to like NOT over exaggerate those wohords? (last word was a chuckle while saying it.)
Alex_D #NoWar  [autor] 15 mar. 2021 às 9:33 
To the point that I over exaggerate "so, uh" as "sowwwwwwwuh" in my later videos.
Јамеѕ 15 mar. 2021 às 7:21 
Favorite words in video: "Uuuhhh", "Well" "Okay", "Uuumm".
yamahadodger 28 mai. 2020 às 7:21 
I mean more like wrapping for graphical elements. "x" and "y" as you described stand for the pixel of the used graphic, that is started to be used. What if I'd able to do same with the HUD elements, that (as the decluded text states) aren't hard-coded to the game's engine? That'd be very nice.
Јамеѕ 15 mai. 2020 às 12:55 
The only class/lesson i ACTUALLY payed attention to!
Јамеѕ 15 mai. 2020 às 12:54 
SENPAIIIII!!! YOU ARE THE BEST! :DDDD
Јамеѕ 15 mai. 2020 às 12:50 
THANK YOU SO MUCH ALEX FOR TEACHING ME, I KNOW YOUR SECRET NOW! :D :steamhappy:
✿ N A B I ✿ 14 mai. 2020 às 15:00 
I am using other programs aswell and its incredible how Blender starts in like 5s compared to other programs :P