Left 4 Dead 2

Left 4 Dead 2

Alex_D's "guide" to making HUD icons for L4D2
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13 Komentar
Јамеѕ 15 Mar 2021 @ 1:48pm 
Yeah, okay i get it...
Alex_D #NoWar  [pembuat] 15 Mar 2021 @ 11:42am 
But that is the point.
Јамеѕ 15 Mar 2021 @ 9:36am 
Big oof. Have you worked on trying to like NOT over exaggerate those wohords? (last word was a chuckle while saying it.)
Alex_D #NoWar  [pembuat] 15 Mar 2021 @ 9:33am 
To the point that I over exaggerate "so, uh" as "sowwwwwwwuh" in my later videos.
Јамеѕ 15 Mar 2021 @ 7:21am 
Favorite words in video: "Uuuhhh", "Well" "Okay", "Uuumm".
yamahadodger 28 Mei 2020 @ 7:21am 
I mean more like wrapping for graphical elements. "x" and "y" as you described stand for the pixel of the used graphic, that is started to be used. What if I'd able to do same with the HUD elements, that (as the decluded text states) aren't hard-coded to the game's engine? That'd be very nice.
Јамеѕ 15 Mei 2020 @ 12:55pm 
The only class/lesson i ACTUALLY payed attention to!
Јамеѕ 15 Mei 2020 @ 12:54pm 
SENPAIIIII!!! YOU ARE THE BEST! :DDDD
Јамеѕ 15 Mei 2020 @ 12:50pm 
THANK YOU SO MUCH ALEX FOR TEACHING ME, I KNOW YOUR SECRET NOW! :D :steamhappy:
✿ N A B I ✿ 14 Mei 2020 @ 3:00pm 
I am using other programs aswell and its incredible how Blender starts in like 5s compared to other programs :P