Left 4 Dead 2
Alex_D's "guide" to making HUD icons for L4D2
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13 σχόλια
Јамеѕ 15 Μαρ 2021, 13:48 
Yeah, okay i get it...
Alex_D #NoWar  [Δημιουργός] 15 Μαρ 2021, 11:42 
But that is the point.
Јамеѕ 15 Μαρ 2021, 9:36 
Big oof. Have you worked on trying to like NOT over exaggerate those wohords? (last word was a chuckle while saying it.)
Alex_D #NoWar  [Δημιουργός] 15 Μαρ 2021, 9:33 
To the point that I over exaggerate "so, uh" as "sowwwwwwwuh" in my later videos.
Јамеѕ 15 Μαρ 2021, 7:21 
Favorite words in video: "Uuuhhh", "Well" "Okay", "Uuumm".
yamahadodger 28 Μαϊ 2020, 7:21 
I mean more like wrapping for graphical elements. "x" and "y" as you described stand for the pixel of the used graphic, that is started to be used. What if I'd able to do same with the HUD elements, that (as the decluded text states) aren't hard-coded to the game's engine? That'd be very nice.
Јамеѕ 15 Μαϊ 2020, 12:55 
The only class/lesson i ACTUALLY payed attention to!
Јамеѕ 15 Μαϊ 2020, 12:54 
SENPAIIIII!!! YOU ARE THE BEST! :DDDD
Јамеѕ 15 Μαϊ 2020, 12:50 
THANK YOU SO MUCH ALEX FOR TEACHING ME, I KNOW YOUR SECRET NOW! :D :steamhappy:
✿ N A B I ✿ 14 Μαϊ 2020, 15:00 
I am using other programs aswell and its incredible how Blender starts in like 5s compared to other programs :P