Left 4 Dead 2

Left 4 Dead 2

Alex_D's "guide" to making HUD icons for L4D2
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13 commentaires
Јамеѕ 15 mars 2021 à 13h48 
Yeah, okay i get it...
Alex_D #NoWar  [créateur] 15 mars 2021 à 11h42 
But that is the point.
Јамеѕ 15 mars 2021 à 9h36 
Big oof. Have you worked on trying to like NOT over exaggerate those wohords? (last word was a chuckle while saying it.)
Alex_D #NoWar  [créateur] 15 mars 2021 à 9h33 
To the point that I over exaggerate "so, uh" as "sowwwwwwwuh" in my later videos.
Јамеѕ 15 mars 2021 à 7h21 
Favorite words in video: "Uuuhhh", "Well" "Okay", "Uuumm".
yamahadodger 28 mai 2020 à 7h21 
I mean more like wrapping for graphical elements. "x" and "y" as you described stand for the pixel of the used graphic, that is started to be used. What if I'd able to do same with the HUD elements, that (as the decluded text states) aren't hard-coded to the game's engine? That'd be very nice.
Јамеѕ 15 mai 2020 à 12h55 
The only class/lesson i ACTUALLY payed attention to!
Јамеѕ 15 mai 2020 à 12h54 
SENPAIIIII!!! YOU ARE THE BEST! :DDDD
Јамеѕ 15 mai 2020 à 12h50 
THANK YOU SO MUCH ALEX FOR TEACHING ME, I KNOW YOUR SECRET NOW! :D :steamhappy:
✿ N A B I ✿ 14 mai 2020 à 15h00 
I am using other programs aswell and its incredible how Blender starts in like 5s compared to other programs :P