Left 4 Dead 2

Left 4 Dead 2

Alex_D's "guide" to making HUD icons for L4D2
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13 Comments
Јамеѕ 15 Mar, 2021 @ 1:48pm 
Yeah, okay i get it...
Alex_D #NoWar  [author] 15 Mar, 2021 @ 11:42am 
But that is the point.
Јамеѕ 15 Mar, 2021 @ 9:36am 
Big oof. Have you worked on trying to like NOT over exaggerate those wohords? (last word was a chuckle while saying it.)
Alex_D #NoWar  [author] 15 Mar, 2021 @ 9:33am 
To the point that I over exaggerate "so, uh" as "sowwwwwwwuh" in my later videos.
Јамеѕ 15 Mar, 2021 @ 7:21am 
Favorite words in video: "Uuuhhh", "Well" "Okay", "Uuumm".
yamahadodger 28 May, 2020 @ 7:21am 
I mean more like wrapping for graphical elements. "x" and "y" as you described stand for the pixel of the used graphic, that is started to be used. What if I'd able to do same with the HUD elements, that (as the decluded text states) aren't hard-coded to the game's engine? That'd be very nice.
Јамеѕ 15 May, 2020 @ 12:55pm 
The only class/lesson i ACTUALLY payed attention to!
Јамеѕ 15 May, 2020 @ 12:54pm 
SENPAIIIII!!! YOU ARE THE BEST! :DDDD
Јамеѕ 15 May, 2020 @ 12:50pm 
THANK YOU SO MUCH ALEX FOR TEACHING ME, I KNOW YOUR SECRET NOW! :D :steamhappy:
✿ N A B I ✿ 14 May, 2020 @ 3:00pm 
I am using other programs aswell and its incredible how Blender starts in like 5s compared to other programs :P