Cities: Skylines

Cities: Skylines

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RTW Tiled Quay 2
   
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Assets: Road
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12.417 MB
11. maj 2020 kl. 8:30
3. juni 2020 kl. 3:24
2 ændringsbemærkninger ( vis )

Abonner for at downloade
RTW Tiled Quay 2

Beskrivelse
RTW Tiled Quay 2

This new installment constitutes the set of elements that were missing to complete my Tiled Quay project. It simply consists of a new quay (NETWORK) and two fence sections (PROPS):

RTW Tiled Quay 2
RTW Fence x8
RTW Fence x4


Tiled Quay 2 shares the same node and set of maps with my previous Tiled Quays, but it can work independently.

Actually, my initial idea was this second quay, but I decided to start with the other one because it's simpler and more functional than the previous one. I also had a third quay in mind, but I don't know if I'll carry it out, or just implement it for myself.


If you want to add working benches, as in some of the pictures, I recommend my Floating benches.



Udpated 06/03/2020
The Quay has been provided with a new set of LOD textures, it is now 128X128, much smaller and it no longer gives notice in LSM, and the amount of tris of the LOD mesh has been reduced to a third. Remember that it share the same textures maps with my First Tiled Quays Pack.


Find it!

You can find all Tiled quay items by typing 'RTW'.



Highly recommended MOD,s:

- Find It!
- Prop Precision
- Move It!
- Prop Snapping
- Network Skins 2
- Quay Upgrade Tool






If you like my assets, please, support me:
[www.paypal.me]
15 kommentarer
Hawkeyz 12. jan. 2023 kl. 13:03 
Hi @ManuRamos,

I love this Quay and Tile texture! Unfortunately it doesn't work 100% with what I am trying to do. Do you know if it is possible to import the tile texture to another Quay? If so how? If not, do you have the texture available somewhere? I will just have to use PO to replace the texture.
darcula2000 21. juli 2022 kl. 13:27 
@ManuRamos
thank you very much
ManuRamos  [ophavsmand] 21. juli 2022 kl. 11:58 
darcula2000 17. juli 2022 kl. 4:02 
@ManuRamos
I like it very much, but I gave up. It's too difficult to adjust.

If it is set as revetment, because the sidewalk is too narrow and there are trees outside, it is impossible to use [move it] to build an ordinary road close to the sidewalk, so the effect of the following picture appears. There are empty places.



If I use the terrain tool to adjust, although the hole can be solved, the outer wall of the berm will be blocked by the terrain and cannot be seen.


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2836431568


i think it will better if you set the trees become to a part of the quay. it will more wide and will easy for build for different ground surface or as quay
ManuRamos  [ophavsmand] 10. juni 2020 kl. 9:32 
This is the texture map
LegionOfMe 10. juni 2020 kl. 5:46 
No, I meant the floor on top of the quay...with the pattern.
ManuRamos  [ophavsmand] 10. juni 2020 kl. 2:34 
LegionOMode: The floor? It isn't a decal. This is a "Parking Lot Road" from Badi_Dea.
LegionOfMe 9. juni 2020 kl. 15:07 
I'd be interested to know what decal that is in the first picture...
Panda_Olanda 1. juni 2020 kl. 4:10 
Sure take it easy! :-)
ManuRamos  [ophavsmand] 1. juni 2020 kl. 4:08 
topheg85: I'm worfking in it.