Left 4 Dead 2

Left 4 Dead 2

2,182 ratings
The Grave Outdoors
4
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Game Content: Campaigns
Game Modes: Co-op, Realism
File Size
Posted
Updated
858.237 MB
8 May, 2020 @ 8:14pm
27 Apr, 2021 @ 5:57am
18 Change Notes ( view )

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The Grave Outdoors

Description
Originally made by Megadude for L4D1 only, later ported by Herbius in L4D2 with different name Dead Military "2", despite there's no "1" exist. Megadude made it pain in the a** to port (becasue he hates L4D2 for some reason), He placed bunch of L4D2 props like swamp trees, baggage cases, army helicopter (only in finale) and screaming oak's roller coaster blocking the way, triggers locking the saferoom door (all of which only affects L4D2 once again), constant horde spawn outputs in explosive/breakable objects, and even original textures that used in L4D2 was altered in this campaign to serve other purpose (like train station/bessie sign and parking lot textures on last map).

All path-blocking props and saferoom door-locking triggers were removed by Herbius, but he left all panic outputs in objects and removed "info_map_parameters" entity which director uses to spawn only few items and not all at once. Also he forgot to fix navigation files hence why in his port zombies spawn with delay and mostly not reacting on you.

Now every harmful for L4D2 texture is defused, nav's fixed and all of skipped by Herbius panic outputs along with climbing stuff to get on top of tunnel/cliff he put in finale are gone. Restored "info_map_parameters", added M60/GL/Chainsaw spawns and more various spots for Upgrade Packs (explosive/incendiary ammo and laser sights).

However few things were changed from original version such as Crescendo events since L4D2 doesn't have "PanicEventControlled" output I had to use "logic_timer" entity with "ForcePanicEvent" refire each 15 seconds. on 5th map (The Source aka Outside) metal detector is now unskippable (gauntlet) panic event instead of end saferoom's houldout (like in Death Toll), and Finale's 2nd tank-fight now has 2 tanks (becasue 1 is too ez pz).

Created: Megadude[www.gamemaps.com]
Ported: Herbius
Fixed: Me
174 Comments
突徒土兔 28 Oct @ 9:06am 
10/10, long and funny
TimelordMagnums357v1 27 Oct @ 8:54pm 
Its very me of you to fix this campaign up. :)
Enku 10 Oct @ 7:47am 
11/10, one of the best Campaign.
sprefans 12 Sep @ 8:51am 
这是俩战役加在一起了吧:steammocking:
Predator_5090 29 Aug @ 10:43am 
Bug... 0/10
100kg 앙증걸 17 Aug @ 3:50am 
낫뱃
Clear渟凝 28 Jul @ 9:10pm 
Despite the name, most of the campaign is set in an urban environment, but both urban and natural environments are visually pleasing and memorably interesting. The resources are generously placed and combats are fair and balanced. Many events are no less engaging and entertaining than ones in official campaigns. The only problem with this one is some paths are extremely confusing and convoluted, and also a instant killing train in a wrong path is simply disgusting.
iDannyBoy 25 Jul @ 10:56am 
Brilliant campaign! Thoroughly enjoyed this one. Great work :)
YouTube link: https://youtu.be/WSwPdZjmF9c
Practice_Hard 23 Jul @ 4:26am 
5챕터 클리어 후 6챕터로 넘어가지 않음. 레포데 강제종료함.
Ghost Bridge 18 Jul @ 11:06am 
finale too easy compared to the other maps