Wallpaper Engine

Wallpaper Engine

118 rating
兎田ぺこら Usada Pekora Hololive ホロライブ
   
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Miscellaneous: Customizable
Type: Scene
Age Rating: Everyone
Genre: Anime
Resolution: Other resolution
Category: Wallpaper
Ukuran File
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11.491 MB
8 Mei 2020 @ 6:35pm
19 Jun 2020 @ 4:52pm
6 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
兎田ぺこら Usada Pekora Hololive ホロライブ

Deskripsi
Video of this wallpaper and the settings you can edit: https://www.youtube.com/watch?v=1zmMNQ9ODME

Usada Pekora's Channel: https://www.youtube.com/channel/UC1DCedRgGHBdm81E1llLhOQ

PE↗️ KO↘️ PE↗️ KO↘️ PE↗️ KO↘️ PE ↗️ KO↘️
18 Komentar
APX_Kroniichiwa 5 Des 2020 @ 9:33pm 
nvm
APX_Kroniichiwa 5 Des 2020 @ 9:32pm 
no sound
APX_Kroniichiwa 5 Des 2020 @ 9:32pm 
why there is no bgm?
Jollepoker  [pembuat] 18 Agu 2020 @ 11:48am 
Glad to hear :)
Raylage 17 Agu 2020 @ 3:38am 
nvm, it works fine XD
Raylage 17 Agu 2020 @ 3:34am 
I can't make this work somehow.

It should be in the Origin scrip right?
another thing is, should I bind it to any "User properties"?
Raylage 17 Agu 2020 @ 1:46am 
Alright, thank you for the explanation. It will take me sometimes to understand all of those XD
I know, I can just follow your instruction and change the name value, but I want to understand it a bit.

I will credit you for this. Thank you once again.ヾ(≧∇≦)ゞ
Jollepoker  [pembuat] 16 Agu 2020 @ 3:28pm 
This should be usable on anything. All you need to do is change "pekora_x_position" and "pekora_y_position" to the name of your user properites and the code should find them and make whatever you connected this to movable.
Jollepoker  [pembuat] 16 Agu 2020 @ 3:28pm 
Sure! I wrote a custom script and bound it to the origin attribute of the thing I want to be movable. The script is using properties that the user can edit. For example, the script that controls Pekora's position looks like this (sorry, first time pasting code into a Steam comment so I don't know if Steam makes it look ugly or not):

'use strict';

let xPekoraPosition = 1623; // default x position
let yPekoraPosition = 602; // default y position

/**
* @param {Vec3} value (for property 'origin')
*/
export function update(value) {
return new Vec3(xPekoraPosition, yPekoraPosition, 0); // set position
}

export function applyUserProperties(userProperties) {
// if a user property is set, change the default x and y values to those values
if (userProperties.pekora_x_position) {
xPekoraPosition = userProperties.pekora_x_position;
}

if (userProperties.pekora_y_position) {
yPekoraPosition = userProperties.pekora_y_position;
}
}
Raylage 15 Agu 2020 @ 11:00am 
Hello, may I ask, how did you make the widgets movable?