Wallpaper Engine

Wallpaper Engine

118 ratings
兎田ぺこら Usada Pekora Hololive ホロライブ
   
Award
Favorite
Favorited
Unfavorite
Miscellaneous: Customizable
Type: Scene
Age Rating: Everyone
Genre: Anime
Resolution: Other resolution
Category: Wallpaper
File Size
Posted
Updated
11.491 MB
8 May, 2020 @ 6:35pm
19 Jun, 2020 @ 4:52pm
6 Change Notes ( view )

Subscribe to download
兎田ぺこら Usada Pekora Hololive ホロライブ

Description
Video of this wallpaper and the settings you can edit: https://www.youtube.com/watch?v=1zmMNQ9ODME

Usada Pekora's Channel: https://www.youtube.com/channel/UC1DCedRgGHBdm81E1llLhOQ

PE↗️ KO↘️ PE↗️ KO↘️ PE↗️ KO↘️ PE ↗️ KO↘️
18 Comments
APX_Kroniichiwa 5 Dec, 2020 @ 9:33pm 
nvm
APX_Kroniichiwa 5 Dec, 2020 @ 9:32pm 
no sound
APX_Kroniichiwa 5 Dec, 2020 @ 9:32pm 
why there is no bgm?
Jollepoker  [author] 18 Aug, 2020 @ 11:48am 
Glad to hear :)
Raylage 17 Aug, 2020 @ 3:38am 
nvm, it works fine XD
Raylage 17 Aug, 2020 @ 3:34am 
I can't make this work somehow.

It should be in the Origin scrip right?
another thing is, should I bind it to any "User properties"?
Raylage 17 Aug, 2020 @ 1:46am 
Alright, thank you for the explanation. It will take me sometimes to understand all of those XD
I know, I can just follow your instruction and change the name value, but I want to understand it a bit.

I will credit you for this. Thank you once again.ヾ(≧∇≦)ゞ
Jollepoker  [author] 16 Aug, 2020 @ 3:28pm 
This should be usable on anything. All you need to do is change "pekora_x_position" and "pekora_y_position" to the name of your user properites and the code should find them and make whatever you connected this to movable.
Jollepoker  [author] 16 Aug, 2020 @ 3:28pm 
Sure! I wrote a custom script and bound it to the origin attribute of the thing I want to be movable. The script is using properties that the user can edit. For example, the script that controls Pekora's position looks like this (sorry, first time pasting code into a Steam comment so I don't know if Steam makes it look ugly or not):

'use strict';

let xPekoraPosition = 1623; // default x position
let yPekoraPosition = 602; // default y position

/**
* @param {Vec3} value (for property 'origin')
*/
export function update(value) {
return new Vec3(xPekoraPosition, yPekoraPosition, 0); // set position
}

export function applyUserProperties(userProperties) {
// if a user property is set, change the default x and y values to those values
if (userProperties.pekora_x_position) {
xPekoraPosition = userProperties.pekora_x_position;
}

if (userProperties.pekora_y_position) {
yPekoraPosition = userProperties.pekora_y_position;
}
}
Raylage 15 Aug, 2020 @ 11:00am 
Hello, may I ask, how did you make the widgets movable?