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(05A0 is Hero/Player Character, 0783 and 0966 are Original Officers like Ellen and Rupert, the rest are Mercs/Leaders)
0. 05A0 – 0782 (#0 is the Hero Leader)
1. 0783 – 0965 (Original Officer)
2. 0966 – 0B48 (Original Officer)
3. 0B49 – 0D2B
4. 0D2C – 0F0E
5. 0F0F – 10F1
6. 10F2 – 12D4
7. 12D5 – 14B7
8. 14B8 – 169A
9. 169B – 187D
10. 187E – 1A60
11. 1A61 – 1C43
12. 1C44 – 1E26
13. 1E27 – 2009
14. 200A – 21EC
15. 21ED – 23CF
16. 23D0 – 25B2
17. 25B3 – 2795
18. 2796 – 2978
19. 2979 – 2B5B
20. 2B5C – 2D3E
21. 2D3F – 2F21
22. 2F22 – 3104
23. 3105 – 32E7
24. 32E8 – 34CA
25. 34CB – 36AD
26. 36AE – 3890
27. 3891 – 3A73 (#27 and #28 are just in case there were more troops, but the most troops to have is 26)
28. 3A74 – 3C56
For those asking about specific officers:
Officer 1 is the player character (so whoever's campaign you chose)
Officer 2 and 3 are the officers attached to your main troop.
Officer 4 onwards are those who command their own troops.
I've not tested moving one of your assistants to their own troop yet, so can't say for certain how that will function.
However each officer's block of data is structured in the same way. The position of the character, their troop role/model, equipment, stats etc will always be the same offset.