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Сообщить о проблеме с переводом
I liked the first map the most. Even if it reused assets from The Parish it looked decent enough and offered different paths while being navigable.
Sadly it felt like the maps got less polished as the campaign progressed.
The swamp level had some graphical glitches in the sewer and was very survivor sided due to the extreme sightlines, (that extended beyond the draw distance).
Lastly i have no idea how i managed to juke the tank spawning on top of the ladder during the finale. If you gonna spawn the tank so close atleast give the survivors a chance to prepare by playing its idle sounds.
The helicopter sound entity was also placed nowhere near the helicopter making it somewhat confusing to progress the finale while also making the end completely silent.
3/5 Not the worst but not the best.