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Rapportera problem med översättningen









- drafted objectives in a more linear way (new 1st obj now is "Capture the hamlet" + 3rd objective is grouped into one single "Ram the gate" instead of having a pushable ram since the start that then stops)
- siege towers + battering ram are half distance from the wall (now they appear in front of the spawn points, so new players dont get confused on how to climb the wall)
- new 5th obj "Destroy the castle door" (now the Mason Warlord will spawn after the main door is destroyed [15 secs interval for the door to completely open, similar to Citadel, so attack rush is avoided])
- more visual content + ambient sounds
- spikes death sound fixed
- intro music volume adjusted
- added LTS, TD and CTF modes!!
I'm aware "Ram the gate" objective has a message bug when ram arrives the gate (currently trying to fix it). Any feedback and suggestions are appreciated!
We play it on the Moorlands as well!
I'll ensure its up since recent cleaning.
Bravo!
I recommend you to find custom map servers in the game browser (they appear in purple) and look for AOCTO-Whitenest_p in their maplist to play the map with some friends or foes!