GRID

GRID

30 ratings
CSV file data
By Ohayoghurt
This guide contains power, weight, and other notable attributes for all cars in the game, procured using Ryder25's Ego CTF Editor.
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Opening
Let's get right down to me explaining certain aspects of the guide;

- It becomes gradually harder for a car to continue accelerating as it gains speed, due to the surrounding air pushing against it. This is simulated in GRID by the air_resistance_z value; the lower, the better. Weight also seems to affect this, with lighter cars being subjected to more 'drag' regardless of AR value.

- The grip values both improve cornering and reduce tendency to slide, but there are other factors in regards to handling. max_steering_lock is important, with a higher value resulting in a more nimble car. Weight matters again, with lighter cars being better if all things are otherwise equal. And remember that FWD, 4WD and RWD cars will each handle very differently.

- For cars that are purchasable in vanilla Grid World, a test drive at Le Mans 1968 was used to determine top speed. The highest speed reached down the Mulsanne straight is used. For cars that cannot be bought, a theoretical top speed is listed in brackets, using a multiplication of rev limit, top gear ratio, and wheel radius.

- DLC cars are included in this guide, but are listed in italics and largely ignored. You can only get the DLC on PC via mods, with another separate mod required to make the cars purchasable in Grid World.

- I've added my own car rankings in each category that has at least two cars that can be bought in vanilla Grid World. Whilst the objective CSV data helps a lot in ranking the cars, some of my decisions are naturally going to be subjective.
Demolition Derby
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
Jupiter Eagleray MK5
570
1,150
1.4
227
4WD
37
2.1
1.5

I suspect that the devs made this car 4WD to make it easier to recover from a collision, which is obviously likely to happen in a derby. The rear grip was then lowered to make the car still feel like a RWD, even though it isn't.
Touring Cars
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
Volvo C30 STCC
550
1,134
0.67
(276)
FWD
29
1.7
1.7
Honda Integra Type-R (DC5)
580
1,110
0.8582
(279)
FWD
31.5
2
2
2. Chevrolet Lacetti
550
1,140
0.8
273
FWD
33
2
2
1. BMW 320SI
550
1,140
0.8
275
RWD
33
2
2

The only significant difference between the two non-DLC cars is the drivetrain, but this is a pretty big deal. I'm inclined to favour the BMW in this situation, as the Lacetti being FWD induces understeer, and the cars aren't powerful enough to make a RWD car lose traction much.
Formula 1000
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
JRC FJ1000
300
400
0.8
237
RWD
35
1.7
1.82

This is what I'm basing my claim of light cars being more affected by drag off of. The F1000 cannot match the Mustang 302's top speed, despite superior P/W ratio and base AR. But the low weight conversely makes this one of the best cornering cars in the game, in spite of low grip values.
Club GT
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
Lotus 2-Eleven
410
600
0.575
(298)
RWD
30
1.85
1.85
TVR Tuscan Challenge
620
950
0.75
305
RWD
35
1.8
1.8

The TVR is fast, albeit difficult to keep a handle on especially in low gears. Alas, you'll have to win 2 events and a head-to-head with the Tuscan if you want 100% completion.
Drift
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
Honda S2000
850
1,113
0.34
(257)
RWD
37
1.48
1.78
Toyota Corolla GT-S (AE86)
650
1,000
1.1
273
RWD
38
1.48
1.78
Nissan Silvia
600
1,000
0.4
277
RWD
37
1.48
1.78
Dodge Charger SRT-8 Drift
670
1,100
0.4
274
RWD
37
1.48
1.78
Toyota Soarer
670
1,100
0.4
276
RWD
37
1.48
1.78
Pontiac GTO
690
1,100
0.4
290
RWD
37.25
1.52
1.78
Subaru Impreza
675
1,050
0.36
287
RWD
39
1.52
1.78
Mazda RX-7 FD3S
750
1,000
0.34
297
RWD
38
1.48
1.78

I haven't actually 'ranked' the cars here, because all of them can drift well, and any attempt to rank them on something where speed is irrelevant would be highly subjective. I have however listed the cars from 'on-paper' slowest to fastest, which becomes relevant in drift battles. But even then, the Corolla is the only car that is truly outclassed.
Pro Muscle
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
Pontiac Firebird
800
1,710
1.4
(263)
RWD
30
2.2
1.9
6. Plymouth AAR Cuda
750
1,610
1.4
237
RWD
30
2
1.8
5. Ford Mustang Boss 302
800
1,610
1.4
259
RWD
30
2.25
2.05
4. Chevrolet Camaro Concept
650
1,500
1
286
RWD
33
2.2
2.1
3. Dodge Challenger Concept
920
1,889
1
279
RWD
33
3
2.7
2. Ford Mustang GT-R Concept
920
1,723
0.8
329
RWD
34
2
2.2
1. Dodge Viper SRT-10
850
1,566
0.8
319
RWD
33
1.99
2.1

The Mustang 302 wins the class within a class that is Classic Muscle, but the high AR prevents it from competing with the other Pro cars. Whilst the Challenger does have abnormally high grip values, it is still the heaviest car in the game, and has a horrible 6th gear that's way too long to be useful.

The Mustang Concept likewise has less than ideal gear ratios, effectively making it a 5 speed most of the time. This means that the Viper has better acceleration, though it is more prone to sliding than the Concept.
Pro Tuned
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
Mitsubishi Evo X
800
1,400
0.85
(300)
4WD
32
1.85
1.9
4. Toyota Supra
650
1,285
0.98
286
RWD
35
2.1
2.2
3. Honda NSX
650
1,285
0.83
301
RWD
31
2
2.02
2. Nissan 350Z
600
1,200
0.78
299
RWD
33
2
2.1
1. Nissan Skyline GT-R Z-Tune
800
1,450
0.85
303
4WD
34
1.85
1.9

Unlike Pro Muscle, all four non-DLC cars here are good. I subjectively preferred the NSX over the 350Z, but must acknowledge that the latter has more potential. In any case, whilst the Skyline isn't as nimble as the other tuned cars, the unrivalled stability of 4WD and best P/W ratio across both pro categories makes it the class leader.
GT2
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
Ferrari F430 GTC
700
1,150
0.75
(328)
RWD
35
2.2
2.1
Jaguar XKR GT3
780
1,185
0.835
(321)
RWD
32.5
2
2.1
Lamboghini Gallardo GT
790
1,175
0.83
(322)
RWD
33
2
1.95
N/A. Porsche 911 GT3 RSR
790
1,150
0.83
(319)
RWD
35
2.2
2
2. Spyker C8 Spyder
780
1,150
0.845
317
RWD
37.5
2.1
2.09
1. Panoz Esperante
805
1,200
0.8
320
RWD
34
2
2.1

EA held the exclusive licence to Porsche at the time of this games release. The LMS licence allowed Codemasters to add the 911 to the game, albeit with restrictions in place.

The Esperante's strength lies in it's power curve. The Spyker and Porsche both have a sharp power drop on either side of their peak (8500 rpm), whilst the Esperante maintains near enough max power from 5500-7000 rpm. This allows the Panoz to pull away in a straight line, though the handling of the Spyker should not be underestimated.
Formula 3
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
Dallara Formula 3
600
550
0.795
299
RWD
30
1.75
1.85

The lower steering lock makes the F3 less nimble than you'd expect it to be compared to the F1000. Nonetheless, this is faster than anything short of an A class vehicle on most tracks.
GT1
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
Nissan GT-R (S-GT2008)
825
1,150
0.6
(337)
RWD
29
2.07
2.12
Ferrari 575 GTC
750
1,150
0.51
(340)
RWD
32
2.08
2.14
McLaren F1 GTR
780
1,060
0.645
(365)
RWD
33.4
2.05
2.15
6. Chevrolet Corvette C6-R
750
1,100
0.6
338
RWD
33
2.05
2.1
5. Koenigsegg CCGT
800
1,100
0.65
347
RWD
30
2.05
2.1
4. Saleen S7R
785
1,100
0.6
335
RWD
31
2.1
2.2
3. Aston Martin DBR9
785
1,050
0.67
341
RWD
32
2.1
2.15
2. Chevrolet Corvette C5-R
795
1,050
0.6
337
RWD
33
2
2.05
1. Lamborghini Murcielago RGT
725
1,000
0.6
347
RWD
34
2
2

You could make an argument for any of the top three cars here, so my rankings are highly subjective. The DBR9 is a strong all-rounder, albeit held back by it's AR. The Corvette C5 makes me wonder if the developers got the CSV files for it and the C6 mixed up, since the C5 smokes it's newer counterpart.

But the Murcielago is my top pick, and not just because it's a monster at Le Mans. Despite what others say about the handling, I've never had a problem controlling this car, and it corners very well whilst not giving up too much in acceleration.
Prestige
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
Volkswagen Nardo
1,100
1,200
0.67
(348)
4WD
29
1.9
1.95
Mercedes SLR McLaren 722
1,300
1,525
0.7
(379)
RWD
32
2
2.1
Bugatti Veyron
1,750
1,710
0.79
(425)
4WD
29
1.9
1.95
TVR Cerbera Speed 12
1,100
1,000
0.67
(365)
RWD
32
2
2.1
Lamborghini Gallardo LP560-4
1,200
1,400
0.57
(401)
4WD
30
1.95
2
2. Koenigsegg CCXR
1,020
1,200
0.6
364
RWD
29
2
2
1. Pagani Zonda R
785
1,050
0.4
368
RWD
32
2
2.1

We've reached the insanely quick A class cars. Whilst the Koenigsegg does have significantly higher P/W ratio, it falls short in far too many areas to seriously challenge the Zonda here.
LMP2
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
2. Lola B05/40
600
750
0.55
340
RWD
26
2.25
2.3
1. Courage C65
565
750
0.5
343
RWD
29
2.25
2.35

A difficult class to win at Le Mans isn't made any easier by the game preventing you from using the C65 for some reason, even though you can use it in the LMS. Handling wise, this class feels a lot like Formula 3, just with more top speed and stability over acceleration and cornering.
Prototype
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
Mazda Furai
875
1,000
0.42
(412)
RWD
32
1.9
2.1
3. Nissan R390 GT-1
950
1,098
0.45
405
RWD
33
2
2.05
2. Ford Doran JE4
800
950
0.5
387
RWD
31
2.05
2.1
1. Mazda 787B
800
850
0.4
415
RWD
32
1.9
2.25

Oh dear, the R390 is a disaster. It has a unique handling problem where if you aren't braking in a perfectly straight line, the car pitches sharply. At this point you can either allow the R390 to steer on it's own and crash, or attempt to countersteer, get violently flung the other way and crash.

At least the Doran is driveable, though it doesn't see much use outside of it's own one make USA event, due to the presence of Mazda and Audi.
LMP1
Car
Power (HP)
Weight (KG)
Air Resistance
Top Speed (KM/H)
Drivetrain
Steering Lock
Front Grip
Rear Grip
4. Courage LC70
800
1,050
0.55
377
RWD
30
2.25
2.75
3. Lola B06/10
800
950
0.5
365
RWD
31
2.5
2.75
2. Creation CA06/H-Judd
640
950
0.3
389
RWD
32
2.5
2.75
1. Audi R10 TDI
780
950
0.27
419
RWD
31
2.5
2.75

Whilst I have put the Creation 2nd for it's low AR and wide powerband, the extra peak power of the Lola might make it faster on tracks with fewer long straights. This is all a moot point though, due to the Audi R10 combining the best elements of both cars.
5 Comments
Pozitive(56RUS) 11 May, 2024 @ 7:38pm 
Hello) Please tell me the line number for editing HPower engine! Thank you!
⛧ nightmare ⛧ 7 Sep, 2023 @ 12:40pm 
Please note when editing these files the game disconnects you from multiplayer matches
Faded Vantage 25 Nov, 2021 @ 4:14pm 
Great guide! I like how everything is in tables and tiers, keep it up!
Red[Noise_Bomb] 25 Oct, 2021 @ 8:17am 
Such an interesting guide! That power/weight ratio is actually crazy, but that explains how the cars are so fast in this game. Thank you!
Kid Charlemagne 21 Jan, 2021 @ 9:48pm 
Nice guide, I always wondered why I did so garbage with the R390 over the 787B but could never figure it out