XCOM: Chimera Squad

XCOM: Chimera Squad

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Enemy Capture Counter
   
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Tags: UI, QoL
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27. Apr. 2020 um 3:55
11. Mai 2020 um 16:12
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Enemy Capture Counter

Beschreibung
Displays counters which show how many enemy units have been captured, are unconscious, or killed.

The capture counter updates at the end of the encounter since it's possible to kill unconscious enemies with grenades.
Beliebte Diskussionen Alle anzeigen (1)
4
26. Mai 2020 um 14:09
Potential Bug Report after latest game update - Here's the crash log dump link.
N7 Helldiver Saiki Kusuo
81 Kommentare
MonJamp  [Autor] 1. Juni 2020 um 13:53 
That's interesting. I know the counters can take a bit to appear but that seems out of my control, it's just the way the game handles UI. Good to know that it works now.
Tactifelis Multicatus 31. Mai 2020 um 7:07 
Just take note of the possibility that the new launcher might untick your newest mod once and have to re-tick again
Tactifelis Multicatus 31. Mai 2020 um 7:06 
Hmm, strange, I did enabled it from the start but the launcher unticked it.

And then I tried it on an existing tactical save even though it is ticked, and not working.

It works after starting a next new tactical mission.
MonJamp  [Autor] 30. Mai 2020 um 15:05 
@Felis Alpha make sure the mod is enabled when you launch the game
Tactifelis Multicatus 30. Mai 2020 um 7:21 
Nothing shows up since the subscription today. How do I make it work? I am loading an existing save.
N7 Helldiver Saiki Kusuo 20. Mai 2020 um 23:10 
I'm not too sure yet but is there a chance that this could be broken with the latest game update? I just started up a save and my game crashed right when I had gotten my first capture during breach. I'll post my crash log file in a discussion thread.
geoffhom 14. Mai 2020 um 4:50 
@MonJamp: Ok! I actually did it! Took way too long, though! My mod, "Captures Are Okay," should be available and working. I hope!
geoffhom 13. Mai 2020 um 22:21 
@MonJamp: Thanks! I sent you a friend request, though I am hopeful I figured out a solution. FYI, many of the hooks don't work in CS. Pre and PostMission don't work, for example.
MonJamp  [Autor] 13. Mai 2020 um 11:43 
@geoffhom Yeah that's the hard part about making mods trying to figure out how everything works. I believe there's a function called OnPostMission you could use. Your best bet would be to figure out where the code for agents receiving XP for kills is and basing it off of that. If you want more help you can add me on steam
geoffhom 13. Mai 2020 um 3:29 
@MonJamp: Ok, I'm trying to make a mod so that non-lethal kills reward XP like lethal kills. How would you go about doing that? I posted in reddit xcom2mods and in Steam discussion for Workshops soliciting advice. I looked at your code, but I don't understand how HISTORY works. Is there docs anywhere? I just need a way to track/calc captures per specific Agent. I know when a unit is knocked unconscious, it records who did it. But I'm not sure how to track or count things on a per-mission basis. And all the hooks in the CS SDK don't seem to work.