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Debuffs is still superior which hasn't changed, enemies just have higher stats than your characters do, so debuffs will always win out.
Combine Toxic + Special Effect II & III and you'd have 100% damage increase against monsters, but you will feel pretty weird when fighting a boss. You have the debuffs from your Jutsu's but you don't have many abilities to improve your melee at all.
Here's the thing though Light Nomad has Toxic + Special Effect I & III combo as well if you really want to use it, as well as and is consistently a good fighter against everything.
Class 4 has the exact same stat increase no matter if you change from Rogue or Nomad, so the attack different "on paper" won't matter. Then you combine all of these melee-tasty treats:
- Critical Damage I & II
- Pinpoint II
- Moon Energy (+20% crit)
- Attack Boost All II & III
So Nomad would win out once you're changed into a Wardenkeep if you straight up want to melee.
Only got Riesz left, but she is also simple so shouldn't take people too much to figure out on their own.
Still providing a chance for party-wide Crit at the start of combat is handy as heck though.