Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Are you guys still working on this? Any plans to pull in v1 PFACG cards?
Is there anything I can do to fix this?
I usually save my games and load them to continue where we are, and usually the time tracker gets lost in the process (no longer appears in the screen). I could only fix this if i save all the assets of a current game, create a fresh server a place them.
I believe the asset loading issue should be fixed now.
It should be decks["supporters"] = supporters_deck
looks like you copy/pasted and missed changing the line.
Also I would suggest for the 4 boards on the edge of the table setting a script to
function onload() self.interactable = false end
so they can't be targeted. I've accidentally unlocked them because they are can be targeted.
I am also getting the failure to import as others have mentioned.