IronWolf VR
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How to avoid Depth Charges
Da SchrodingerDeeps
This short video covers the general principles to avoid depth charges and set up a counter-attack.
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How to avoid depth charges...
The general principle is as follows:

When deep and you notice the enemies active transmission is longer being returned (you no longer hear it "ping") rapidly change your depth.

See the short video for a demo.

Happy Hunting!

https://youtu.be/WxLdSAbaMZk
7 commenti
Kikicat123 16 mag 2021, ore 11:01 
thanks for the video! this has actually made me like control room as a role now.
SchrodingerDeeps  [autore] 20 gen 2021, ore 6:18 
DaTweaks that is basically the same thing, they can still ping you but they need to be much further away. It's the same with 60, only the pings will pass over closer. The main advantage with going up from a shallow depth is it allows you to get that "one shot kill" up the tail pipe!
Tweaks 20 gen 2021, ore 0:40 
that's how i do it tho
Tweaks 20 gen 2021, ore 0:40 
so, when you are under about 100 meters they can't ping you anymore so what i usually do is fire all the torpedoes and just change my course 90 degrees to the left or their right of their direction of travel and dive and after they have passed i would go up to periscope and just repeat that until they are all killed
OmarBradley 2 gen 2021, ore 9:29 
That did it!
SchrodingerDeeps  [autore] 30 dic 2020, ore 8:27 
Thank you, something was wrong with it. Hopefully it works now :)
OmarBradley 29 dic 2020, ore 16:01 
Could just be me, but the video doesn't seem to work.