Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
-A bot will pick up a melee weapon if nobody else has one
-Bots won't shoot through you to kill targets (can hurt their ability to shoot infected surrounding you)
-Bots give up safe locations in panic events/finales twice as fast
-Bots will sidestep to avoid/shoot infected (can result in friendly fire incidents)
-Bots are less likely to waste first aid kits if they have temporary health
-Bots have instant reaction time to pinned teammates
-Bots move closer to humans when in danger
-Bots target infected from farther away, but have trouble prioritizing close enemies
-Bots try to stay farther away from Tanks and Witches
-Bots try harder to follow you
-Bots hear infected from farther away
-Bots aim twice as fast during combat (can cause them to overshoot targets)