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Vice versa is not possible in vanilla files. To explain it a bit, each model has a number assigned to them, for example Brown = 0, Blue = 1, Heavy = 2, Plate = 3. Knights start at 3 and there is no way to go down in numbers, it can only bounce between it's initial number and the max assigned, so the next thing I may give would be Blue Armoured Officers for example. I say may, because there are no Armours available I can assign to a knight, since Officers don't have a Armour in the game.