Dead by Daylight

Dead by Daylight

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Dead By Daylight Fan Chapter : Alien
By Birdskull
This is an Alien-inspired fan-chapter for Dead by Daylight. I hope you enjoy reading it as much as I enjoyed making it!
   
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Killer: The Alien
“I’ve found myself in a new place, far more strange than anything else I’ve encountered thus far. It would honestly look stunningly modern for this hellish realm, if it weren’t for the enveloping shadows and bloody stains that betray the sinister reality hiding within it. This place seems to be home to another new horror as well, something faster, stronger, and far more savage than anything I’ve seen before. When faced with this creature, the hope of escape seems so much farther away than ever before."

Name: Xenomorph
Gender: Genderless
Realm: The USCSS Nostromo
Power: Implantation
Weapon: Black Claws
Speed: 110% | 4.4m/s
DLC: Alien

Overview
The Alien is a savage Killer, able to use its Power to capture Survivors and distract them with the threat of an imminent death.

Its personal Perks, Burning Blood, Savage Persistence, and Predatory Instincts, allow it to hinder survivors and pursue them more efficiently.

Difficulty rating: Intermediate

Background
In the year 2122 a commercial towing vehicle called the Nostromo investigated a distress signal from a mining colony on the moon LV-426. The fateful expedition was doomed from the start. The colony was empty, devoid of all signs of human life. The would-be rescuers discovered a nest, full of eggs. A spider-like creature emerged from one of the eggs and attacked the crew, latching itself into the face of one of the men.
The crew quickly returned to their ship with their injured comrade in tow. This proved to be a dire mistake. The unfortunate man had been implanted with the embryo of a deadly alien species, and later the creature burst free from his body and fled into the bowels of the ship.
A short time later the crew of the Nostromo found themselves in a deadly fight for survival against a fully-grown Xenomorph, a beast with unmatched savagery and ferocity, a predator unlike anything that had come before it.
It was these horrific qualities that had attracted the entity to the creature, how every single aspect of its being seemed to be designed around the hunt and the kill. It was the perfect choice for the entity’s realm, and so the entity took the creature into its dark embrace.


The Alien's Perks
These are Perks which start off only appearing in The Alien’s Bloodweb. After achieving Level 30, Teachable versions of these Perks can be found:
  • Burning Blood - Level 30
  • Savage Persistence - Level 35
  • Predatory Instincts - Level 40
Once obtained, other Killers will be able to find The Alien's Perks in their respective Bloodwebs from that point onward.

Burning Blood
The acidic fluid running through your veins has a destructiveness all its own.
When you are stunned by a pallet, that pallet will automatically degrade and break after 6/4/2 seconds.
Burning Blood can be activated once every 60/45/30 seconds.
"It’s got a wonderful defense mechanism, you don’t dare kill it." - Dennis Parker
Unique to Alien until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Savage Persistence
The entity is pleased by your cruel sense of purpose and your determination to never let your prey escape. For each generator completed, gain a 3% speed increase to sacrifice progression for all hooked survivors.
"You still don't understand what you're dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility." - Ash
Unique to The Alien until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Predatory Instincts
Your hunter’s intuition allows you to hone in on your prey with deadly efficiency.
You become obsessed with one survivor.
Once your Obsession is hooked, Predatory Instincts activates. All generators currently being repaired suffer a 3/6/9% efficiency penalty that persists until 10/15/20 seconds after the Obsession has been unhooked.
The Obsession’s sacrifice progresses moderately slower than normal.
Predatory Instincts is disabled after your obsession is killed.
"That's it, man! Game over, man! Game over!"
Unique to The Alien until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Load-out
Weapon: Black Claws
Slimy fingers and curved, dirty claws are just as useful for rending prey as they are for climbing walls and vents.
  • When striking a survivor, the Alien shakes the blood free from its claws and flexes its fingers

Power: Implantation
When pursuing a survivor, the Alien can lash out with cords of linen cloth to strike a survivor and pull them back to him in a quick movement.
Implanted Survivors: Once an implanted survivor has been rescued and has returned to the injured or healthy state, the embryo begins to grow, initiating a countdown timer.
Survivors may attempt to kill the chestburster inside of them by destroying Xenomorph eggs located throughout the trial grounds. In order to kill the chestburster, the survivor must destroy the correct egg.
When the embryo timer expires, or if the survivor attempts to leave the match without healing themselves first, a chestburster will erupt from the survivor’s chest, automatically sacrificing them.

Secondary Power: Tail Slash
A long barbed tail makes for a lethal weapon with surprising range.
  • Every time you down a player with a basic attack, gain a token up to a maximum of 4.
  • Tail Slash has an extended lunge range and a successful hit will immediately place a survivor into the dying state.
  • Every Tail Slash, both successful and unsuccessful, uses 2 tokens.

Power Trivia:
  • Survivors take 15 seconds to search and destroy a Xenomorph egg.
  • By default, 8 Xenomorph eggs are present in the Trial.
  • The default embryo timer is 200 seconds, or just over 3 minutes.
  • It takes a facehugger 3 seconds by default to implant a survivor with an embryo.

Add-Ons for Implantation

Common - Shed Skin
Scraps of a shed exoskeleton, hinting to something much larger and more terrifying.
  • Slightly decreases the time it takes to implant a survivor.
Uncommon - Corroded Metal
The remains of a metal floor panel that has been splashed with acidic blood.
  • Slightly increases the charge time of Tail Slash.
  • Moderately increases the range of Tail Slash.
Rare - Bloody Motion Detector
A small radar device designed to detect movement around the user. Covered in blood.
  • Reduces the available Xenomorph eggs by 2.
  • Increases the number of facehuggers by 1.
Very Rare - Dead Facehugger
The shriveled carcass of a long-dead facehugger.
  • Tremendously decreases embryo timer.
  • Decreases the amount of available facehuggers by 3.
Ultra Rare - Shattered Ribcage
An old rib cage bearing a broken sternum - the signature mark of a chestburster.
  • Successful Tail Slash attacks use 1 token.
  • Moderately increases Tail Slash charge time.

The Alien’s Mori
The Alien grabs the survivor by the shoulders, lifting them bodily off of the ground. Holding the survivor close to its face, it lets out a terrifying roar and projects its smaller inner-mouth into their skull, killing them instantly.
The Survivor: Ellen Ripley
“I have only shared fleeting moments with this woman, and yet I sense a strong determination within her. She’s faced things like this before and has come out on top, I can feel it. Perhaps that strong spirit will help guide her to the victory the rest of us so desperately crave."

Name: Ellen Ripley
Gender: Female
Role: Defiant Survivor
Ethnicity: Caucasian
Realm: The USCSS Nostromo
DLC: Alien

Overview
Ellen Ripley is a defiant survivor, confident when facing the killer and always ready to save her companions.

Her personal Perks, Core Strength, Move it, and Defiance, encourage her to play dangerously while also helping her fellow survivors.

Difficulty rating: Intermediate

Background
Ellen Ripley started out as a Warrant Officer on the commercial towing vehicle called “The Nostromo.” The simple job quickly spiraled into a living nightmare when an alien creature infiltrated the ship and began hunting the Nostromo’s crew. Thanks to her courage and intuition, Ripley managed to outsmart the alien and defeat it, but she was the only one to survive the ordeal. This would mark the beginning of a long and brutal conflict between the brave heroine and the vicious breed of alien creature known as the Xenomorph.

Ripley’s Perks
These are Perks which start off only appearing in Ripley’s Bloodweb. After achieving Level 30, Teachable versions of these Perks can be found:
  • Core Strength - Level 30
  • Move It - Level 35
  • Defiance - Level 40
Once obtained, other Survivors will be able to find Ripley's Perks in their respective Bloodwebs from that point onward.

Core Strength
You’ve got a strong spirit. It’s what keeps you alive.
So long as you are crouching and still, all abnormal status effects wear off 30/40/50% faster.
”Well, somebody’s gonna have to go out there.”
Unique to Ripley until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Move it
While you are within the killer’s terror radius, gain a 6/9/12% increase to all action speeds.
The time it takes to heal you increases by 3/6/9% while within the killer’s terror radius.
"Unless somebody has got a better idea. . ."
Unique to Ripley until Level 35, at which point its Teachable version can then be learned and taught to the other survivors.

Defiance
You’ve gone through too much to watch another life be taken away.
After freeing a survivor from the killer’s grasp, both you and the freed survivor are affected by a 5% Haste status affect for 25 seconds.
Your aura is visible to the killer for a total of 6 seconds.
"Get away from her, you b*tch!" - Ellen Ripley
Unique to Ripley until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.
Realm: The USCSS Nostromo
The USCSS Nostromo realm is a large, poorly-lit map with multiple levels, including generator rooms, laboratories, and derelict ventilation shafts. The design of the ship would offer many interesting setups for chases and lots of hiding places for survivors.
Key points of interest would be a chamber at the bottom level of the map that has been turned into a xenomorph nest complete with bodies pinned to the walls, and a chest-bursted corpse in the laboratory area, referencing “patient zero” from the original film.
51 Comments
Hobo Joe 22 Nov, 2020 @ 5:15pm 
Hey, I'm back. I just started to look at one of Ellen's perks, Defiance. I don't think you would get much use out it unless your going to try to bait the killer into swinging at you or flashlighting the killer when they pick up a survivor. I think you should change it to maybe unhooking or something.
Señor Terrible Oremos 5 May, 2020 @ 3:33am 
very nice
TheBigMac 29 Apr, 2020 @ 10:39am 
I love the thought that went into this!
TRIANGLE 26 Apr, 2020 @ 1:04pm 
This is nice :D
Kei 26 Apr, 2020 @ 7:03am 
Plz Alien! PLZ!
SOCK JELLY WITH A MOUTH 26 Apr, 2020 @ 5:54am 
Get away from her, you b*tch!" - Ellen Ripley
dampfland 25 Apr, 2020 @ 2:32pm 
This is really amazing! Only thing i would complain about is "move it", which seems a bit too strong to me. Also, I would not make the ship anotehr "large map", more a middlesized, long and quite narrow map. Maybe it could be a map with tree stores?
Unbeatable Ash 25 Apr, 2020 @ 12:33pm 
I would still honestly kill for xeno or creeper. I would even 4 kill. God I just wish they'd give me what I want so I could spend 30 more dollars on them dammit
kio. 24 Apr, 2020 @ 6:21pm 
sounds like a pig. maybe if face huggers could be placed like traps??
Gavel 24 Apr, 2020 @ 2:37pm 
это гениально
:catapult: