Garry's Mod

Garry's Mod

951 beoordelingen
[VJ] Half-Life: Alyx SNPCs (1/2)
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Realism
Bestandsgrootte
Geplaatst op
Bijgewerkt op
2.059 GB
10 apr 2020 om 23:20
1 jan 2024 om 19:37
38 wijzigingsnotities (weergeven)

Abonneren om te downloaden
[VJ] Half-Life: Alyx SNPCs (1/2)

Omschrijving
menu_cleanupgmas in console if there are errors after an update

Requires VJ Base and Dynamic EN for this addon to function!
VJ Base: https://gtm.steamproxy.vip/workshop/filedetails/?id=131759821

Requires Dynamic ENV System to prevent glow-in-the-dark creatures!
Dynamic ENV System: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3050482313

Requires Half-Life: Alyx SNPCs Content for textures!
Half-Life: Alyx SNPCs Content: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3127612771

Currently contains:
~ SNPCs:
• Barnacle
• Headcrab (Classic, Poison, Fast, Reviver, April 2020, Armored and HL2 Variants)
• Jelly Blobber
• Snark
• Xen Grenade Plant
• Zombie (Classic, Armored, Electric, Headcrab-less, Gunner, and HL2 Variants)
• Zombie Torso

~ Weapons:
• Snark
• Xen Grenade


Features:
• Original 4K + 2K textures with PBR
• Original animations + unused animations
• Recreated particles from original game
• Similar AI to original game
• Some HL2 characters with HLA animations

Upcoming:
• Lamarr

If you don't want headcrabs to ragdoll while attacking, put this in console ~ "vj_hla_enable_headcrab_ragdolling 0". To enable it replace 0 with 1

If you don't want zombie bloaters, put this in console ~ "vj_hla_enable_zombie_bloaters 0". To enable it replace 0 with 1

If you want hard difficulty, "vj_hla_enable_hard_difficulty 1".

If your game is crashing, put "r_drawmodeldecals 0" in console.

Credits:
• Valve - Half-Life: Alyx
• DrVrej - VJ Base
• Cpt. Hazama - Dynamic ENV System
• BlueFlyTrap - Non-metallic VMT
• Mushroom guy - PBR Tool
• RED_EYE - Tool to decompile Source 2 assets
• ᴠʏᴅᴏʀʀᴀʜ - Zombine Gunner sounds
• That One EpicPlayer - Original Zombine Gunner Concept
• cc123 - Porting assets from the source 2 engine, coding and particle creating
Populaire discussies Alles weergeven (14)
188
23 jul om 13:42
BELANGRIJK: Suggestions
cc123
19
22 aug 2022 om 8:32
Please add combine heavy AND zombie
archibald peanutbutter the 3rd
17
21 jun 2024 om 16:32
Could you add lighting headcrab.
UZGJTY
1.240 opmerkingen
saltuarius 23 aug om 20:34 
can you add the Reviver ball thing that they spawn when they die? this would remove the ERROR sign when they die.
TheCreature 14 jul om 14:06 
whenever a reviver dies, it just turns into an error:steamsad:
SPARTA 30 jun om 12:30 
@cc123 Yes, it will play well on the balance
saltuarius 25 jun om 1:08 
the headcrab latching is broken. everytime a HL:A headcrab latches onto my chest and i kill it, it is still there even though i see the headcrab ragdoll and even if i respawn, it is still there. can you fix this please?
KissaPissaMies 2 jun om 13:17 
Do you know when will you fix the problem that the fast headcrabs just walks instead of running and when the headcrabs are charging attack they attacks exactly to the way where you are.
Vaher Nitsen 1 jun om 5:31 
Seems like a cool idea
If it's a toggleable option that would probably fix any issues people might have with it too
cc123  [auteur] 1 jun om 3:47 
Should I implement something like this in the addon? The Zombine Gunner feels pretty weak right now imo and I am eventually going to use it as a base for the Grunt and Ordinal. It may not be accurate to its H:LA counterpart but at least it is stronger for NPC battles.
bunter20 7 mei om 19:03 
The reviver drops a error.
whoisthehman 5 mei om 0:23 
can you try and make headcrab takeover work with this?
KissaPissaMies 20 apr om 15:42 
oh ok