Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

2,773 betyg
Traits, Talents and Toadies: Character Overhaul
2
9
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Taggar: mod, Campaign
Filstorlek
Lades upp
Uppdaterades
7.256 MB
17 dec, 2013 @ 9:58
7 apr, 2019 @ 12:57
71 ändringsnotiser ( visa )

Abonnera för att ladda ner
Traits, Talents and Toadies: Character Overhaul

I 1 samling av Dresden
Dresden's Rome 2 Total War Mods
30 artiklar
Beskrivning
This is Hellbent's Traits, Talents and Toadies Character Overhaul Mod, updated with permission from Hellbent. This version is compatible with Patch 20 and works with the Caesar in Gaul, Augustus, Wrath of Sparta and Hannibal mini-campaigns. New campaign recommended if you haven't used the mod previously, or you will lose some army traditions/skills.

NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) (already included in DeI)

Current Mod Features

Ancillaries
-Every faction's ancillary images have been redone into more unique and colorful versions.
-Ancillary triggers have been changed to reduce spam and give proper ancillary rewards for specific actions.
-Most ancillary effects have been altered to improve gameplay.

Generals
-Custom skills and skill icons that add to character immersion. Multiple skill trees, from City Management to Army Command.
-Increased skill points per level to 2, streamlined skill options and added many new ones.
-Generals as Governors - Generals gain experience by governing a region. The experience is dynamic and depends on what is done in that region.

Cursus Honorum (Political Ranks)
-Changed Cursus Honorum ranks to be more faction-unique.
-Added each Cursus Honorum rank effect to the next rank (so that effects are cumulative).

Army Traditions (New)
-Traditions are now separated into skill trees that vary for each faction.
-New tradition images for all traditions.
-Added new traditions for some factions and made the tradition system much more faction-unique.
-The basic tradition skill trees are now Defense/Garrison, Siege/Attack, and Ambush/Raid/Combat.
-Armies now gain 2 skill points every other level. This is to balance the more limited options due to skill trees.

Agent Skills
-Fixed vanilla issue of agent actions doing the opposite of what they describe (mostly dignitaries).

Mod Questions/Compatibility
- Divide et Impera has a customized version of this mod included, do not use this with DeI.
-This mod should be compatible with most other non-overhaul mods.
-This mod is best used with a Turns Per Year Mod to increase character longevity.
-Compatible with all campaigns.

For a mod version that works with Patch 17 beta (the old version of the game) go here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1217918219

Custom Mods, Previews & Feedback:[www.patreon.com]
Populära diskussioner Visa alla (1)
3
19 sep @ 10:53
please fix or give open permission to fix
Nash.
1 571 kommentarer
LePaow De Cubbes 31 aug @ 12:02 
some traits do not work. eg. laetitia: -10% City Centre Construction Costs.
LePaow De Cubbes 24 aug @ 8:18 
pls update this mod ^^
The Watman 7 aug @ 15:16 
I think this mod is dead.
Praise_Lord_Gaben 3 jul @ 10:51 
I made a tiny mod that fixes a bug with the Synedroi ancillary which wasn't working when equipped to a dignitary. Would it be okay to upload this fix?
The Watman 3 jun @ 14:56 
My agents are not getting the level perks that would normally get. The Generals and family members are getting it but not the agents.
Nash. 14 maj @ 23:22 
shame this mod isn't working, was always the first mod i installed
✠ WARZONE ✠ 1 apr @ 15:36 
some of my agents have no traits to upgrade. just a blank window
Crizch 15 feb @ 0:33 
My agents actually do the opposite by doubling food...the rest is working fine.
Vegetto ☭ 1 okt, 2024 @ 20:03 
When leveling up it doesn't show any effects
The Doof Warrior 23 sep, 2024 @ 22:51 
Just want to confirm something with this mod before I think I'm crazy. I am not using DEI or any other major campaign-changing mods. The generals and army traditions are working for me, but the agent skills seem to have been unchanged. Is this working as intended? Or should the agents have new skills to explore and try out?