Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I believe this needs further testing. I myself am not confident in using trainers or any "cheat" program even if it's just for testing purposes, i don't want that kind of software on my machine at all. I fear it might be detected by some anti-cheat of some other game, for example, that's my reason.
If someone else reads this discussion and wants to contribute in the tests for this, then might add you so you can share with them the link to this trainer if needed.
Thanks a lot for the effort you put.
For now we will leave it as somthing to be further tested, as you said you might be bugged so we need more than just one source (you) to determine the truth about this. Hopefully someone else will contribute.
HOWEVER i did notice a large increase to the critical hit rate when fully focusing. with the G19 with the suppressor i'm gonna spit ball like 30-35% of the time. it wasn't quite 50% of the time but definantly more than 1 round out of 4 was a critical. I'm assuming when you're shooting and the screen kinda blurs for one shot and the enemy staggers that is a critical hit. body critical's seemed to do double damage while head criticals were OHKOs except for the assault rifle.
for the grenade launcher this will be per shot and letting the full effect of each shot play out. also i didn't bother with head shots cause grenade launcher.
Explosive Rounds: 2121 stable
Mine Rounds 1500 stable
Flame Rounds 1500 total over time. quick ticks. stable
Acid rounds 1000 total over time. slow ticks. stable
Samurai Edge: Head 263 body 135 stable
MUP: head 158 body 81 stable
G18Burst: head 149 body 77 stable
G18: head 175 body 90 stable
M3 shotgun: i couldn't get a stable number but base seems to range 1100-1300
and upgraded with barrel 1700-1900 as most shots seemed to fall in these ranges.
however i have to stress that i think every enemy in the game resists the shotgun to some degree except drain demos and zombies.
L.Hawk Magnum: 1350 body head OHKO upgraded 1755 body head OHKO stable. while the numbers are smaller than the shotgun i don't think any enemy resists the magnum so it always does full damage making it more powerful than the shotgun. Again just speculation as i'm not gonna try to beat the entire game like this to break it down.
Well you can always try a file integrity check or complete reinstall, backup your save first. Maybe it will get fixed.