Space Engineers

Space Engineers

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UNSC Alex Jones Mk.1
   
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Type: Blueprint
Tunnisteet: large_grid
Tiedostokoko
Julkaistu
Päivitetty
6.858 MB
3.4.2020 klo 20.06
3.4.2020 klo 22.31
2 muutosilmoitusta ( näytä )

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UNSC Alex Jones Mk.1

Kuvaus
Forgiving the meme name, this ship is an artillery cruiser of my own design making use of some weapon systems designed by people much smarter than me. I have a hard-on for ship-killing weapons and this thing, frankly, puts most ships with mass drivers, "railguns" etc. to shame.

Before we get into details, three notes:
--This is a prototype, because my internal space efficiency with building is lackluster and the floorplan is pretty rudimentary
--Absolutely not survival ready. Just for fun/testing
--The word "Maintenance" is almost certainly misspelled on a screen somewhere on the ship. It's like an Easter egg, but only exists because I'm an idiot.

Details and Features:
Over 11,000,000 Kg of questionably built destruction.
Standard Propulsion with Ion & Hydrogen Thrusters as well as a 3'x5' Fowler Core
Twin frontal "Kontos" Railgun Battery
[2] Mk. 44a 'Trident" APHE Guided Missiles
Fully pressurized with multiple internal airlocks and compartments to ensure usability upon eventual survival "viability"
Cryobays, 2 Med stations
Mild storage capacity

Operation:
Command Console is in the Combat Information Center [CIC]. So far the toolbar is only one tab with the following:
1) Battery targeting camera

2) Salvo firing trigger (after a short delay, will sound alarm outside maintenance airlock and temporarily disable ship's A-grav. Don't panic, the ground will return to normal shortly assuming the railgun's gravity didn't grind you into paste!)

4 & 5) Remote Controls for the torpedoes. Once in, disconnect with the merge block on the toolbar. Since the grids separate, I recommend accessing the remote controls via your terminal instead. Press 1, 2, and 3, then press 4 once you are approximately 700m from your intended target.
Note: There are only 2 and they don't reload. Use wisely.

6) Airlock doors for Enginarium in case the Fowler Core gets spaced. Probably unnecessary but it looks cool to activate.

7) Airtight doors for window into railgun maintenance.

9) A single jump drive.

This is my first ever true ship in this game, I just like destroying things. Constructive criticism/mean comments welcome and appreciated. Thanks to:
Alphahex's Kontos - Railgun Weapon System: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1823167975

Still Unnamed's Mk. 44a "Trident" Guided Missile: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1439106185

Whiplash141's Turret Based Radar AND Artificial Horizon Scripts: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1721247350&searchtext=
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1707280190&searchtext=

MMaster's Automatic LCDs 2: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=822950976&searchtext=

3zanders' ShipLayout: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1738780411&searchtext=ShipLayout

Enjoy! :)
1 kommenttia
My Wife Has A Gun  [tekijä] 4.4.2020 klo 18.52 
Known issue: if this ship impacts anything the warheads on the torpedoes arm and explode. Will work on fixing this.