Team Fortress 2

Team Fortress 2

68 ratings
How to Become So Rich That You Don't Give a Heck
By Panini
Are you an aspiring game developer? Are you working for a billion dollar corporate entity that has the market power of Amazon? Have you created a game that gained a cult following that has stuck with you longer than Zoomers have been licking toilets? Then this is the guide for you!
Hi, my name is [INFO REDACTED TO PROTECT PRIVACY] and today I'm going to teach you how become so rich that you won't care about any of that. So rich, in fact, that you don't care if your resources are being wasted or compromised by a German.

(This guide is not to be taken as an insult, or to be taken seriously (except for the true parts)).
   
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Introduction
So you've gotten past the description, which means that you must be a developer for an astounding game that has (once) revolutionized gaming. However, there's one subject on your mind after so many years of running a game responsibly, bugging you ever since you were forced to create some VR games for the 6% of the population that can afford it: How can I make money for my company easily, quickly, and kill off any community that stands in my way? Lucky you, because I have the solution to make your work place feel less like work and more like a spa!
The Solution!
At this point you must be wildly excited, screaming at your desk, What is it [REDACTED FOR PRIVACY]? How can I finally accomplish something that doesn't draw attention to me in my life? Well, here's your answer:
Kill off your non-profitable game, then piggyback off the profit of other games.
Why would you want to do this, you may ask? Think about it: When COVID-19 kills off all the boomers there will be no one left but the rich, the ones that threw money at their problems and became invincible to all diseases, to rule the world. Don't you want your company to be that entity, especially when 89% of your audience is under 50? Of course you do!
How can I do this? you may be wondering. Well, it's simple, and today I'm going to show you how.
Make Your Game More Frustrating to Play
Firstly, let's look at the core of all this, the real nitty grit: Your game. Of course, your game is what has gotten you to this point, and for obvious reasons: you (once) put your hard blood, sweat, and tears into the beauty making sure that, by the time it was suitable to make it Free-to-Play and add gambling, it attracts so many newcomers that you've created a WHOLE MOTHER FRIGGIN' ECONOMY based off of it. But now, that SAME community decided to RAVAGE your profits by taking control of your economy and taking the revenue all for themselves instead of using your ugly, unaffordable, painful to access, and profitable market for non-existent digital cosmetics. How can you punish them for doing such a reasonable, and frankly disgusting, thing to your baby? That's right: make your game so frustrating to play that people would rather go waste their money on a much more profitable game, like Realistic Shooter with Microtransactions and a Toxic Community #593. How do you do this, you may ask? Well, simple:
  • Push out updates that make the UI (User-Interface) much more complicated.
  • Make it harder to run a community server.
  • Insert a large amount of oxyconton into your servers.
  • Split the community into a casual and competitive gamemode to make traffic lighter.
  • Add weapons that are overpowered on release (I.E a pistol that can kill anyone on headshot), and then nerf them into oblivion instead of balancing it so people get tired and leave.
  • Make your game purposely look worse than it did when the game came out, so people view the game as "outdated" and go play one of your more updated games (preferably one being transferred to a new engine) (Example shown below).
Once you've done that or one of the many other ways to kill your game inconspicuously to not draw negative feedback from the media, you've EASILY gained over 560% more in profits! At this point, there's no reason to provide maintenance to your game (since it is hard to profit on now), so you should shut down the game and move on to other new, innovative cash-grabs (I.E Yu-Gi-Yoh-Style Game That Literally No One Asked For)!
Let Germany Invade
So you've done all the steps completed above, but the rich company that you work for realizes that your game may still give you profit (in the form of paying to play a gamemode) and forced you to keep your game servers open. Now what? Well, we here at Epic- I mean, I have the next best thing: World War II. [EDITOR'S NOTE: The writer does not condone any racism towards people of the German race. Any racist comments will be exterminated using (new "delete racism" bots) brutal force.]

You see, when The Allies won the war, it was a great time for the world. Free capitalism for all but a few countries! However, one particular nut-job's grandfather remained butt-hurt and decided to pass that rage down all the way until someone had the sheer skill and masculinity to injure their enemies on the inside. All you have to do is wait until someone does this, then don't do anything about it until they've killed off your game!

How will they do this? Simple: Put flawed code into your servers and/or game that can easily allow it to be hijacked in the future, and then protect the creator of the bots anyone that abuses it from being banned so that the game eventually dies. And if your community tries to rebel in the dead forums of your game? Merge them all into one single thread and hide it under threads about random topics so no one actually knows its a very major issue at the company, and your community feels unappreciated so they leave.

Congratulations, you've just made your game unplayable by letting the wrath of one person without a life make your company millions of dollars!
Conclusion
By now, your community is now dead and has moved on to one of your other many games (not without first buying $1000 worth of hardware). Great job, your plan was a success! You might be worried that you'll be shunned by anyone even remotely familiar with the game, but how could that happen if no one knows it was you? Just blame the company that made it! We I do it all the time. Consider up-voting so more developers see these amazing, money-saving strategies, Adios, and look out for my next guide: How to make billions upon billions of dollars of profit on digital knives and suckers in college!
13 Comments
Orthellion 13 Jan, 2024 @ 4:26pm 
Hmm excellent
Panini  [author] 10 Sep, 2022 @ 2:14pm 
@everyone
Zepheird 5 Nov, 2020 @ 10:06pm 
I'm going to read this at some point I just don't when
The2nd 13 Apr, 2020 @ 3:46am 
i read the whole thing like a guy doing a commercial
Karl Marx 12 Apr, 2020 @ 8:46pm 
I don't really follow any of this. Are you saying valve is shit? If so I agree wholeheartedly.
Panini  [author] 11 Apr, 2020 @ 9:23pm 
Coming next fall
5el. 11 Apr, 2020 @ 4:36pm 
Where's the guide showing how I can mint money outta 30% of other companies' sales?
elteaser 10 Apr, 2020 @ 8:09pm 
is the purposefully worse tru> ? i feel like my game llooks fine
Orthellion 10 Apr, 2020 @ 4:20pm 
My goodness.
The truth truly is heartbreaking.
Come Valve, show mercy to TF2, the child that has beared so much good for you and welcome it back into the fold of your priorities.
It deserves it.
Uber Mensch 7 Apr, 2020 @ 3:04am 
It is so sad to see this well aged community die.