RESIDENT EVIL RESISTANCE

RESIDENT EVIL RESISTANCE

37 ratings
Survivor Items
By Nemesis
This guide shows all items and equipement (soon™) that are currently available in the game.
   
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Weapons (Ranged)
MUP
Power ● ○ ○ Speed ● ○ ○ Capacity ● ○ ○ (16) Ammo used per shot: 1
    Obtaining:
  • Starting weapon for Valerie, January, Martin and Becca.

Quickdraw Army
Power ● ● ○ Speed ● ● ● Capacity ● ○ ○ (6) Ammo used per shot: 1
    Obtaining:
  • Can be bought for 150 Umbrella Credits.

Matilda
Power ● ○ ○ Speed ● ● ○ Capacity ● ● ○ (24) Can fire 3-round bursts. Ammo used per shot: 1
    Obtaining:
  • Can be bought for 220 Umbrella Credits.

MQ 11
Power ● ○ ○ Speed ● ● ● Capacity ● ● ● (50) Ammo used per shot: 1
    Obtaining:
  • Can be bought for 220 Umbrella Credits.

LE 5
Power ● ● ○ Speed ● ● ● Capacity ● ● ○ (32) Ammo used per shot: 1
    Obtaining:
  • Can be bought for 240 Umbrella Credits.

W-870
Power ● ● ● Speed ● ● ○ Capacity ● ○ ○ (8) Ammo used per shot: 3
    Obtaining:
  • Can be bought for 300 Umbrella Credits.

Lightning Hawk
Power ● ● ● Speed ● ○ ○ Capacity ● ○ ○ (7) Ammo used per shot: 4
    Obtaining:
  • Can be bought for 330 Umbrella Credits.

Spark Shot
Capacity (7) "A high-voltage gun for use on test animals. Charging takes a while and the needle wires snap easily, but it really packs a punch. Automatically discarded when it runs out of ammo."
    Obtaining:
  • Can be bought in armories with January's "Cyber Monday - Arsenal" skill variant chosen.
  • Can be dropped by Supply Zombies.

Chemical Flamethrower
Capacity (200) "An Umbrella-made weapon that uses pressurized gas to produce red-hot flames. Portable and refuellable, it's always ready for the long haul. Automatically discarded when it runs out of ammo."
    Obtaining:
  • Can be bought in armories with January's "Cyber Monday - Arsenal" skill variant chosen.
  • Can be dropped by Supply Zombies.

ATM-4
Capacity (1) "Single-fire rocket launcher. Automatically discarded when it runs out of ammo."
    Obtaining:
  • Can be bought in armories with January's "Cyber Monday - Arsenal" skill variant chosen.
  • Can be dropped by Supply Zombies.

Minigun
Capacity (150) "7.62mm NATO six-barrel rotary machine gun. Shots fired at an extremely high speed, impressive in both speed and power. Automatically discarded when it runs out of ammo."
    Obtaining:
  • Can be bought in armories with January's "Cyber Monday - Arsenal" skill variant chosen.
  • Can be dropped by Supply Zombies.

GM 79
Capacity (5) "Single-round break-action grenade launcher. Great for area damage but slow rate of fire. Automatically discarded when it runs out of ammo."
    Obtaining:
  • Can be bought in armories with January's "Cyber Monday - Arsenal" skill variant chosen.
  • Can be dropped by Supply Zombies.
Weapons (Melee)
Combat Knife
    Obtaining:
  • Default weapon for all Survivors.

2x4
Power ● ○ ○ Speed ● ● ○ Durability ● ○ ○ Automatically repaired if you have a Repair Kit in your inventory.
    Obtaining:
  • Starting weapon for Tyrone and Samuel.
  • Can be found on map.

Torch
Power ● ● ○ Speed ● ● ● Durability ● ○ ○ Sets hit enemies on fire. Automatically repaired if you have a Repair Kit in your inventory.
    Obtaining:
  • Can be bought for 120 Umbrella Credits.

Steel Bat
Power ● ● ○ Speed ● ● ○ Durability ● ● ● Automatically repaired if you have a Repair Kit in your inventory.
    Obtaining:
  • Can be bought for 140 Umbrella Credits.

Sledgehammer
Power ● ● ● Speed ● ○ ○ Durability ● ● ○ Automatically repaired if you have a Repair Kit in your inventory.
    Obtaining:
  • Can be bought for 220 Umbrella Credits.
Weapons (Throwable)
Molotov Cocktail
"Upon contact, its surroundings will burst into flames. Especially effective against enemies that are weak against fire."
    Obtaining:
  • Can be bought for 80 Umbrella Credits.

Flash Grenade
"A hand grenade that creates a disorientating large flash of light and loud sound on detonation."
    Obtaining:
  • Can be bought for 100 Umbrella Credits.

Hand Grenade
"A hand grenade that disperses lethal metal fragments and deals major damage to surrounding enemies on detonation."
    Obtaining:
  • Can be bought for 100 Umbrella Credits.
Recovery Items
Green Herb
A green herb native to the Arklay Mountains. It will restore a small amount of health.
    Obtaining:
  • Can be bought for 50 Umbrella Credits.
  • Can be found on map.

Blue Herb
A blue herb native to the Arklay Mountains. It will remove all traces of infection.
    Obtaining:
  • Can be bought for 50 Umbrella Credits.
  • Can be found on map.

Yellow Herb
A yellow herb native to the Arklay Mountains. It will increase the user's attack and defense for 1 minute.
    Obtaining:
  • Can be bought for 50 Umbrella Credits.
  • Can be found on map.

First Aid Spray
"A healing spray that restores a large amount of health. Affects all nearby Survivors."
    Obtaining:
  • Can be dropped by Supply Zombies.
  • Can be found on map.

Infection Treatment Spray
"Will completely remove all traces of infection. Affects all nearby Survivors."
    Obtaining:
  • Can be found on map.

Enhancing Spray
"Will increase attack and defense for 1 minute. Affects all Survivors withing range of the spray."
    Obtaining:
  • Can be found on map.
Other
Repair Kit
"A tool used to automatically fix melee weapons."
    Obtaining:
  • Can be bought for 80 Umbrella Credits.
  • Can be found on map.

Ammo
"Ammo for all types of firearms. Required amount is calculated automatically upon reload."
    Obtaining:
  • Can be bought for 30 (140) Umbrella Credits for 10 (50) Ammo.
  • Can be dropped by Supply Zombies.
  • Can be found on map.

Umbrella Credits
Can be used to buy other items.
    Obtaining:
  • Can be found on map.
11 Comments
Snubby 12 Apr, 2020 @ 12:03pm 
Special weapons cost 200 for most, some 250.
Nemesis  [author] 11 Apr, 2020 @ 1:34am 
Shinn Ryusei. Can't check myself since I don't have this skill, but probably 500 Credits.
Shinn 10 Apr, 2020 @ 10:29pm 
How much do the weapons cost for cyber monday?
Metalgeared 8 Apr, 2020 @ 3:51pm 
Nice item guide, I like the old-school RE vibe to it..
Nemesis  [author] 4 Apr, 2020 @ 11:21pm 
Added icons, I'll update obtaining methods soon.
It's about sending a message 4 Apr, 2020 @ 4:37pm 
Hope to see a full list of perks soon. Or "equipment" as the game calls it. I don't own all things yet, but have 19/20 med tier survivor perks. The increased wallet 2 gives you +80 credits for example and ammo 2 gives you 25 extra ammo on top of your 30 starting ammunition. Army boots also feel pretty good, probably around a 10 to 15% speed increase.
General Plastro 4 Apr, 2020 @ 1:57pm 
If possible, please do put in at what maps the items are avaiable at start and what characters get them to buy :)
Scorpio King 3 Apr, 2020 @ 11:09am 
Just an icon for a picture will do. All weapons have them Z69 names, hard to visialize.
Slow 3 Apr, 2020 @ 8:46am 
Need more pictures :happycrank:
fort knight 3 Apr, 2020 @ 7:41am 
I don't really know what some of the weapons are referring to, also I recognize weapons in games that don't have time for you to read stuff by pictures, not words.