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The only con it's with less rebound damping tyres overheat pretty quickly (a big issue expecially on superbike class)
But since it's a tyre code issue, we can't do much...
The settings of the bike:
(Buy the best "parts" before: [transmissions|motors|suspension|brakes: ("S" - "A" - ...) something like that.]
Transmission: put 50% more than the default settings in the "FINAL RATIO".
Motor: "Motor break?"=130% (if possible).
Front brake: maximum (like 113% or more).
The settings in the games set like this [sensitivity | Dead zone | saturation]..
"Acceleration": +10, 0, 100
"front break": +10, 0, 0
"rear brake": +10, -, -
"turn right/left": -2, 0, 55
I'm not an expert in TT. I play just for the fun. For example, with the "Suter MMX500" (with one crash, i think), the time is: 16:35.271....
Happy TT... ;)
I hope I have understand the logic behind this.
But I still have a problem with this 2 last parameters of the game, maybe it is only because of its weird description.
It says "Sets the speed at which the suspension extends after a bump."
I would think that the lower this value, the slower the suspension extends. (because the speed is lower, accordingly to this description)
But maybe it is exactly the opposite. The lower this value, the QUICKER the suspension extends. (because the damping factor is lower)
If it is like this, all is logical...
https://www.youtube.com/watch?v=_CO4j-OaiYw