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'the hive' Models from RE OUTBREAK
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Scenic, Realism
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1.586 MB
27 mar, 2020 @ 4:06
4 apr, 2020 @ 2:28
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'the hive' Models from RE OUTBREAK

Beskrivning
This pack contains all unique enemies from the 'the hive' scenario from Resident Evil Outbreak, featuring:

- T-Infected Leech
- "The Leechman" (Scott Base)
- "The Leechman" (Hirsh Base)
- "Grave Digger" or T-Infected Worm
- "Giant Leech" or T-Infected Leech

Credits:
Genuline - Porting and setting up models
OBSVR Community - Help with models
sparkz - Map used in 3rd slide, rp_neverlosehopehospital_rdx
CAPCOM - Creating Resident Evil Outbreak
12 kommentarer
Genuline  [skapare] 3 apr, 2020 @ 20:25 
Smile Wolf,

You hear it a lot that Outbreak was ahead of its time and that's because it was, I would compare it to Left 4 Dead before that became a thing. The way it randomises items in each scenario provides unique experiences each time, not to mention how difficulty may change gameplay, the character you choose, how you approach the scenario etc. And to top it off it was the first online / multiplayer Resident Evil game. Unfortunately, it didn't sell well no matter how much people like it and Resistance was the only lead for a potential Outbreak remake, which unfortunately isn't so.
Xenorvya 3 apr, 2020 @ 1:52 
Oh my, I never finished that game. Probably because I broke the console somehow, (played it like 7 years ago), and I remember this thing was so much fun to mess with, but also annoying in some case.
Genuline  [skapare] 1 apr, 2020 @ 21:23 
Xenomorph,

Unfortunately, these models are ports so I didn't make them, however I did forget to include one model from this pack in particular, just a standard leech. It isn't much but I'll add it soon.
Cardboard 1 apr, 2020 @ 12:18 
Please make more leech things!
Genuline  [skapare] 28 mar, 2020 @ 2:25 
Ah no worries. Unlike NPC's, I do have experience with mapping and I am very interested in re-creating the scenario's. The reason why I begun porting these models in the first place was so I could port the models from the maps of Outbreak for use in making their Source re-creations more accurate. Now I'm familiar with how to get map props working, but they will be on hold until I finish these model packs.
MESSER 28 mar, 2020 @ 2:20 
map?
MESSER 28 mar, 2020 @ 2:20 
damn sorry
Genuline  [skapare] 28 mar, 2020 @ 2:17 
KOMPOT,

If you meant NPC's, unfortunately I'm unable to make them happen, even though it would be awesome. This is mostly due to the fact that my LUA knowledge is very basic and I haven't got any knowledge as to how NPC's work. And the tools which I use to export Outbreak models are unable to export their skeletons and animations, so alot of re-creation would have to be done there. Although, I am interesting in 3D animation, so I might try and re-create some animations if I meet up with the right coder.
MESSER 28 mar, 2020 @ 0:51 
nps?
Bankruptcy 27 mar, 2020 @ 19:49 
ok