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I've also found that with enough practice, Sandworm Lair can be cleared as early as level 14 and makes the rest of the tier 2 dungeons easier.
Finally, check all enemies that have class levels to see if they have a vim pool. All enemies with a vim pool should be considered twice as dangerous, more if they can fearscape. They may be balanced as character classes, but enemies don't care about having vim after fighting you so they will unleash every bit of firepower they have on you.
If you choose to use the advice, I would like my name next to it (mostly so people who die in Sandworm Lair can blame the correct person).
A couple of the dungeons like the Spellblaze and the Caldera have also been unexplained despite falling in the "Early-Mid Game" category I mentioned in the title. However, the recent Ashes of Urh'Rok DLC has gotten me hooked again, and plan on updating/doing the Spellblaze and Caldera, along with the Fearscape the new Doombringer and Demonologist start in. Oh, and I also need to update the Transmogrification Chest entry I think.
Thanks to all the have read, thumbs-up'd, and favorited this guide.
I took a screenshoot this time I ate the heart to see what it gave me the talent "Harmony". and also it seems to give me a worth stats level of 6 stats, 2 perks and 2 generic point too.
the last part is questionalble as I had not raise it my points before eating the heart but I am certain it was only a single level I leveled up when killing the queen.