Stellaris

Stellaris

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More Crisis and FE ships
   
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126.535 KB
21.3.2020 klo 15.38
26.6.2022 klo 3.14
10 muutosilmoitusta ( näytä )

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More Crisis and FE ships

Kuvaus
For Stellaris 3.4.*

This is basically an updated version of Ajey's More Crisis Ships

Features:
-Massive Fallen Empire Ships (They should now have atleast 2-5m starting fleet)
-Massive Crisis Ships (On vanilla, a crisis of x5 will have at least 1X1M Fleet then the rest AlotX500k Fleet. With this, that 1m fleet is alteast 6M now, the rest, at least 3M fleet power with a total of a not less than 15M+ fleet power all fleet combined.)

Lite Version Here

Compability:
-Not Compatible with any mod that modifies crisis_events_2.txt
and some specific scripted_effects entry:
  • create_ai_planet_defense
  • create_fallen_empire_reinforcements
  • create_fallen_empire_fleet
  • create_1st_khan_fleet
  • create_2nd_khan_fleet
  • create_marauder_fleet
  • create_marauder_armies
  • create_small_marauder_auxiliaries
  • create_medium_marauder_auxiliaries
  • create_large_marauder_auxiliaries
  • create_very_large_marauder_auxiliaries
  • create_marauder_successor_fleet
  • swarm_vanguard
  • swarm_brood
  • swarm_armies
  • feral_prethoryn_garrison_1
  • feral_prethoryn_garrison_2
  • feral_prethoryn_roaming_1

All of this entry are located in 2 specific files called 00_scripted_effects.txt and prethoryn_fleet_effects.txt.
(But this mod does not replace those files. Only some entry that are listed above.)

Note:
Gray Goo (Tempest) is not modified. Kindly use a mod called "A deadly Tempest" for that.

Recomended Mods:
Fallen Empire Expanded 2

Patches:
More Crisis and FE ships + F.E.E. 2 Militarist Empire Patch
-This patch allows any AI or Player to build more ships without angrying the Militarist FE. Kindly read the full details in the Desc of its link.
47 kommenttia
Negative Ramos 13.9. klo 12.04 
I just tested quickly cause I was curious, but I can confirm that this does not work (at least with Fallen Empires) as of 4.0
Wizard_ice 26.3. klo 18.10 
just wondering if this is up to date with the current setup in Stellaris.
세이렉쨩 4.3. klo 14.03 
Is it possible to update the fleet capital of Cetana's Royal Guard?
Inimicus 9.6.2023 klo 8.59 
It's okay if you're not able to update this mod man. I'll just start my game without it :). Hope all is well.
Red-Eyed_Gelynome  [tekijä] 29.5.2023 klo 1.32 
I already update some broken stand alone ships but now im currently working on this and large Ai fleet size. :steamhappy:
Inimicus 27.5.2023 klo 13.52 
No stress, cheers for the communication. Happy to put off a new playthrough for a week or two. Good luck :)
Red-Eyed_Gelynome  [tekijä] 27.5.2023 klo 6.24 
Yeah. But not today tho. Really slow progress
Inimicus 26.5.2023 klo 16.34 
@Red-Eyed-Gelynome are you still planning on updating?
Red-Eyed_Gelynome  [tekijä] 10.3.2023 klo 23.37 
I'll be updating all of my mods after the release of the new DLC . (A Few days after it settled down)
Toxic 10.3.2023 klo 23.06 
Any chance for update?