RimWorld
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Work Manager
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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21 мар. 2020 г. в 4:22
23 авг в 13:06
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Work Manager

В 1 коллекции, созданной Michieru
LordKuper's RimWorld mods
Предметов: 6
Описание
✨ Work Manager – Automated Work Priorities And Schedules ✨
Tired of constantly tweaking your colonists' priorities? Let Work Manager do the heavy lifting! This powerful mod intelligently automates your colony’s work priorities, dynamically responding to evolving situations, pawns' skills, passions, and your unique preferences.

⚠️ RimWorld 1.6 Update
The 1.6 update of the mod introduced the new dependency on 'LordKuper.Common' mod. Make sure to subscribe and activate it for the mod to function.
If you are still using pre-1.6 version of the mod you should be able to ignore the dependency and play without it.

⚙️ How Does It Work?
The Work Manager mod refreshes colonist priorities multiple times per day (customizable via the 'Update Frequency' setting). The default refresh rate is once per in-game hour, but try increasing it to enjoy even greater responsiveness!

🚀 Smart Priority Assignment
Say goodbye to manual management! Priorities are assigned as follows (configurable):

  • Priority 1: Dedicated roles or highest-skilled colonists.
  • Priority 2: Work types matching colonists' major passions or high skill learning rate.
  • Priority 3: Work types matching minor passions or moderate learning rates.
  • Priority 4: Remaining work types ensuring no tasks are left undone.

📋 Automatic Assignment Features
  • Excludes dead, incapacitated, or mentally unstable pawns automatically.
  • Prioritizes patient care and bed rest for recovering pawns.
  • Special rules for doctors and hunters ensuring optimal task allocation.
  • Assigns dedicated workers strategically based on skill and passion.
  • Ensures idle pawns always have something productive to do!

✨ Advanced Customization
Tailor the mod to perfectly fit your playstyle:
  • Toggle automation easily via the Work tab or individually per colonist.
  • Adjust priorities on a per-work-type basis or even per pawn-task with a simple middle-click!
  • Automatic work scheduling, dividing your colony into efficient 8-hour shifts.
  • Customizable schedules to fit your colony’s rhythm.
  • Exclude certain work types for foreigners (Royalty DLC and mods) or slaves (Ideology DLC).

🔗 Compatibility
Fully compatible with mods:
  • Vanilla Skills Expanded by Oskar Potocki, Sarg Bjornson
  • Work Tab by Fluffy
  • More Than Capable by Charlotte
Load Work Manager after these mods.
Spot a compatibility issue? Let me know in comments!

🆕 Latest changes
2025-08-21
  • New work assignment customization options.
  • Updated mod settings screen UI.
  • Vanilla Skills Expanded support.
  • Major code optimization.
  • Russian language support.
2025-08-22
  • Added buttons to force update work priorities and open mod settings to work tab.
2025-08-23
  • Added SimplifiedChinese translation.
  • Added the ability to force assign work priorities when automatic updates are disabled.

📖 Licensing & Source Code
This mod is under CC-BY-NC-SA[creativecommons.org].
Find the source code and collaborate on GitHub[github.com].

Enjoy smarter colony management with Work Manager – your pawns will thank you! 👍

💖 Support the Author
Creating and maintaining mods takes time, energy, and love. Currently, I'm in a tight financial situation, and your support can make a real difference. If you find this mod helpful or would love to see continued development, improved features, and broader compatibility – consider supporting me with a donation[boosty.to]. It’s a powerful way to help me dedicate time to modding and keep the updates coming.

Every bit of support fuels further progress. Thank you! ❤️
Популярные обсуждения Просмотреть все (6)
1
23 авг в 13:51
Several pawns being assigned doctor, not assigning anything after bed rest
An0n1m0us9
Комментариев: 583
auauauto 24 сен в 8:30 
A problem exists: if you disable the work type, the forced refresh or automatic refresh over time won't work either.
Minescence 24 сен в 7:02 
Is it possible to make the mod work with PriorityMaster by lauriichan? It adds customizable work priorities that can go from 1 to 99. It'd be a nice alternative to work tab.
ZeL 23 сен в 14:43 
Can confirm, disabling a work type column (in my case hunt) with work tab, makes automation stop working with "System.Collections.Generic.KeyNotFoundException: The given key 'Hunting' was not present in the dictionary."
Giganteo 19 сен в 18:01 
Hello, I don’t speak English well, I am using a translator.

I found a problem with Work Manager.
When I disable a work type manually while automation is active, the mod throws a KeyNotFoundException in the log.
After that, automation stops working completely and priorities are not updated anymore.
The error keeps repeating in the Debug Log.
This also happens with all other mods disabled.

Thank you for your work on this mod and I hope this report helps.
Leeroyfreeman 10 сен в 5:25 
Recent update has affected compatibility with work tab (Atleast this version) Disabling a whole work type column (red lightbulb) completely stops auto assigning work for all jobs and all pawns despite meeting parameters. Disabling a specific worktype for a specific pawn (middle mouse brain icon) only allows for one instance of it ( cant set another worktype to be disabled with the brain icon)
萌王喵酱 7 сен в 23:14 
I have solved this problem by manually adding work types, modifying assignment settings, and setting up dedicated workers in the MOD settings. After that, click "Save" in the bottom right corner. (Machine Translation)
萌王喵酱 7 сен в 23:00 
I encountered the same mistake: System.Collections.Generic.KeyNotFoundException: The given key '(work name)' was not present in the dictionary.
No matter how I modify the MOD settings or save/read the game, this issue still persists
ZephosMASTER 5 сен в 13:53 
I found a bug: when forcing an assignment with middle-click to a task, it works correctly. However, if we keep this 'forced' mode and reload the save afterwards, this operating mode is no longer activated and it becomes impossible to do it again. All of the pawn's tasks become impossible to 'force' afterwards, and this leads to bugs with the tasks
Xander Nirpow 3 сен в 23:32 
Hello,
I try to have my pawns sheduled for meditation but the assignment is automatically removed by the mod.
What should I do to to keep them meditate ?
Thx
Doctor_Ido 2 сен в 15:13 
It is not a mod conflict, here again with just this mod,(start new game set any single prio to anything save-> load and the pawn is brocken) https://gist.github.com/HugsLibRecordKeeper/d1bee3f2033181b16b4171e570fc27d6