NEONomicon

NEONomicon

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NEONomicon Gameplay, Walkthrough and Achievements Guide
By Atra
A basic guide to help you in completing this game.
   
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Overview
NEONomicon is a minimalistic platformer where you guide a grid through a dark dungeon trying to find the exit.
There are no save points in the game so allow yourself a decent amount of time to finish this in one run.
This game may be incredibly easy if you're lucky, being able to finish it in a few seconds from starting (My record at the time of writing this, ranked 7th after finishing in 36 seconds with 0 deaths!), or difficult and frustrating due to the numerous possible exits or few glitches present.

Nonetheless, I hope this will help other players skip the clueless and griefing stages when learning what to do in this game and complete it.
Good luck!


Gamplay
Controls

The controls for this game are simple:

- WASD for moving
- E for interacting with entries/exits
- F for dropping a light
- Space bar for jumping

These are also shown in the background of your starting area.

Lights

Lights can be dropped to illuminate a small area once you have collected enough point objects scattered throughout each stage.
Do note that each time you drop a light, the amount of points needed to drop another will increase, so be conservative about them.

Dungeon Layout


The entire dungeon is set out in 5 x 5 interconnected grid with 7 different area types including your starting area.
Each area type has 4 stages and is different by nature and will be defined by colour:

  • Red - Your starting area
  • Blue - Maze-like platforms with few creeps
  • Green - Distanced platforms with spikes and creeps
  • Orange - Creep spawning area
  • Purple - Spiked pits with creeps, saws and turrets
  • White - Platforms with saws
  • Yellow - Spike pits with turrets

A single exit will be located at one of the 25 possible entry points at the borders of the dungeon and it can be anywhere which makes it difficult or easy.
Any other entry points around the border are literally dead ends, leading to death after entry.

The area layout is random each time you start a game.
Hence it will be handy to keep written notes about it when you play.
A few stages are simply too difficult to play like a green stage with levelled platforms containing lots of spikes and creeps. The best way is to avoid the going through the stage itself and go around it through other stages.

Dying

There are a few ways that you can die in-stage and it may serve you as either an advantage or disadvantage:
  • Falling on spikes
  • Being shot at by a turret
  • Being shredded by saws
  • Touching an enemy creep

Each time you die, you will respawn from where you entered the stage.

For the first three, your remains will be left after you die and may be pushed to:
  • Serve as leverage to reach another platform. Accumulated bodies can also be used to serve as a platform over spikes.
  • Act as a shield or obstacle against creeps or turrets
  • Serve as a dim light to illuminate an area. The more bodies present, the greater the illumination which can also be amplified with a nearby light.

The shredded remains left after dying to a saw is usually an inconvenience.
Touching these remains will create a lot of static and screen movement as well as moving your character from its position.
WARNING to those who suffer motion sickness, this is also not good for you.

The worst of the 4 is dying to a creep as your previous life will become a creep and may make an area harder to clear. Fortunately, this can be reset by exiting and re-entering the area.

Glitches

Through my play of NEONomicon, I have encountered numerous glitches. Sometimes there's no way around them and would disappointingly mean restarting the whole game.
Additionally for me, the game also seemed to constantly crash after playing it for 1-2 hours.

  • Starting Area - After exiting the starting area and re-entering it, you can get stuck if you jump in the suspension tank you started from.
  • Orange Area - Best to play through the stages of the area as fast as possible as the non-stop spawning of creeps will lag the game seriously.
  • The entry/exit to one of the stages will also eventually be inundated with spawned creeps which may also spill over to the connecting stage.
  • Blue Area - There is one stage where you simply cannot exit the spawn if you entered it from the right side.
  • Random spawning- Usually after dying so many times within a stage, you can end up re-spawning from a random point on the stage. This is especially annoying if you happen to spawn above a platform with a creep and things can eventually spiral out of control from there.
  • Spawning above a spiked platform - Sometimes lead to continual deaths if you're unlucky to end up spawning on the spikes themselves.
Achievements Guide
Awakening

Start the game for the first time. Easy.

Death is the beginning

Another easy one which you'll eventually get after dying 100 times.

Exit?

Find the exit of the dungeon. The ending is a bit anticlimatic, but congratulations!

Orange, Green, White, Yellow, Blue, Purple

For these achievements, you will need to enter all 4 stages of each area type. Completion of the stage is not necessary.
Hence, it will be useful to keep notes on the stages you entered to traverse the whole dungeon.


Color Collector

Once you have unlocked all of 6 area achievements above, you will unlock the Color Collector achievement.

Lights

The easiest way to unlock this achievement is to keep entering and re-entering the starting area, safely collecting the point objects each time to continue dropping lights.
Tips
A few tips to make things easier:

  • Collect as many point objects at the beginning by exiting and re-entering the starting area for lights. Although the point objects are scattered through the stages, it can be sparse or dangerous to collect. Lights will increase in value after each lighting and it may become a problem the longer you play.
  • Map out the dungeon ASAP. Keep traversing the dungeon in one direction until you hit a dead end before going in another.
  • If you're lucky, it is usually easier to traverse the stages from up to down, especially for orange, yellow and purple areas.