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Aliens M41A Pulse Rifle weapon stats script
   
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Game Content: Weapons, Scripts
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9 dec, 2013 @ 14:45
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Aliens M41A Pulse Rifle weapon stats script

I 1 samling av aNILEator
Alien Xenomorph Collection
29 artiklar
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NOTE: DOES NOT REPLACE THE WEAPON MODEL!

To skin the weapon model use the M41A Movie sound weapon Mod - (http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=129799764)

This script modifies the behaviour statistics (Fire rate, recoil, ammo count, range and damage, etc.) of the M16 weapon in game to match the statistics of the M41A pulse rifle from the film Aliens.

Go shoot some xenomorphs in style!

IT WILL NOT WORK ONLINE! USE A LOCAL SERVER TO PLAY AGAINST FRIENDS WITH THIS SCRIPT!

I did not create this script it is included as part of the Weapon Script pack (http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=154033802)

All credit to those guys involved.

I am simply uploading for ease of installation and collection purposes

Map in video is USG Valor at time of writing it is not on the Steam Workshop it can be found on L4Dmaps
http://www.l4dmaps.com/details.php?file=27620
74 kommentarer
Orion 13 jun @ 12:57 
I wish it was nerfed, since it renders every other gun completely obsolete.
.50Æ Ghost 29 mar, 2022 @ 16:59 
@Venezolano, you must host local server for this to work. I always do and it's soo worth it.
I love this addon with the M16A4 Version 2[M16] by Torguemada71 (Rex's Military Grade Surplus)!!!
Doing God's work with this my friend, between this and the (Deagle Script) .50AE Deagle by SPECTRA in Balance Weapon Script collection (goes GREAT with Desert Eagle Code Red and/or Terminator Hardballer longslide 45 with laser!), I can actually save everyone as fast as my reaction time, really allows you to make every second count, instead of being horribly inaccurate randomly & inefficient at saving people right in front of you with a magnum & rifle that should be powerful and accurate!
please stay on the workshop forever! : )
esqueleto tactico 8 sep, 2019 @ 17:58 
the script doesn`t work
If anyone can tell me why isn`t working,then tell me the reason please
RAPTOR 9:48 17 jun, 2019 @ 3:08 
The magazine for the M41-A pulse rifle has a maximum capacity of 100, but the magazine is reduced to 95 at best to prevent jamming.

This is a note of common sense given the ammo is 10mm(Ten Milimeter) case-less armor piercing explosive rounds, ammo designed to rip through armor and explode to kill instantly. Ideal for killing xenomorphs.

The gun itself is a versatile redesign with a minimalist tweak, adding a slot to add verious secondary weapons to the secondary slot to make the weapon more versatile depending on the unit. The secondary slot for the gun added more variety including...

A 30mm grenade launcher(Explosive, sticky, timed, and incendiary grenade ammo, of limited capacity, roughly 3 round s), a sawed-off shotgun(limited capacity), a laser sight + flashlight for accuracy, and a flamethrower for dealing with xenomorph nests(for the sake of wiping out eggs, and has a limited capacity cartridge).
left4dead2k 1 apr, 2018 @ 5:09 
none of theys m47a have when you shoot in the movie you see the bullet counter go down and none of theys m47a doesn't bullet counter goes down when you shoot
THE-LAST-SAINT 12 feb, 2018 @ 2:26 
To all Pulse-rifle fans out there that can't find the weapon ? ---> http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1088695017
locust_in_the_rain 7 dec, 2017 @ 10:51 
Remember, even though the pulse Rie could hold 99 rounds, they only loaded it with 95, because those extra 4 rounds had a tendency to jam, or something like that.
Ronin 11 sep, 2016 @ 7:58 
Why do you need 99 bullets?
Because fuck the enemy
GreenChoclodocus 22 aug, 2016 @ 17:08 
You seriously need to nerf this gun!
LUNATICS STUDIO 26 jun, 2016 @ 13:51 
he is really awesome you know!!!! i want to know if you can try to put the flamethrowr like the one Ripley have in Aliens, it gonna look really amazing, its just an proposition, thanks