Divinity: Original Sin 2

Divinity: Original Sin 2

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Odinblade's Enhanced Summon Scaling [REQUIRES NORBYTE'S SCRIPT EXTENDER]
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1.760 MB
2020년 3월 16일 오후 2시 24분
2020년 7월 19일 오전 4시 36분
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Odinblade's Enhanced Summon Scaling [REQUIRES NORBYTE'S SCRIPT EXTENDER]

Odinblade님의 2 모음집
Odinblade's Definitive Mods
아이템 11개
Odinblade's Essential D:OS2 Definitive Edition Mods
아이템 45개
설명
This mod requires Norbyte's Script Extender[github.com] and OdinCore - Mod Services to use.

Feeling lost with your build after putting 10 points into Summoning? Do you feel like Summons fall-off later on in the game? Well then, this is the mod for you!

This mod provides additional scaling to any Summons based on their owners Attribute points. When reaching a certain threshold, any Summons will also gain new Boon statuses. These bonuses apply to any and all Summons and Totems from the basegame and mods.

Like what I do?
Consider supporting my efforts by tipping me with caffeine here:
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Thank you, and I hope you enjoy this mod!


What is the Script Extender and why do I need it?
Norbyte's Script Extender is similar to how the Skyrim Script Extender (SKSE) works; it provides access to a lot of lower-level code for modders. As such, I've been able to create lots of new script-heavy mechanics for this mod.

Another excellent feature that the Script Extender provides is a HUGE improvement to load times when playing with lots of mods, cutting 10-minute load screens down by ~90%. Even if you aren't planning on using this mod, I'd recommend grabbing the extender for that feature alone!

How do I install it?
I created a Steam Guide which provides step-by-step installation instructions. The extender only needs to be installed once, and will only take a couple of minutes to do so.


Alternatively, if you are using LaughingLeader's excellent Mod Manager[github.com], you can simply click the "Tools" option at the top of the window, and then click "Download & Install Osiris Extender". Easy peasy!


How do Summons scale with their owner's Attributes?
Each bonus point or point you spec into your Attributes also provides small benefits to your Summons (excluding the 10 points in each you begin the game with):
  • Strength: For every 1 point, your Summons gain 0.5% Damage Reduction.
  • Intelligence: For every 1 point, your Summons gain a 1% Damage Boost.
  • Finesse: For every 1 point, your Summons gain a 1% Critical Chance Boost.
  • Constitution: For every 1 point, your Summons gain a 3% Vitality Boost.
  • Memory: For every 1 point, your Summons gain a 1.5% Armour and Magic Armour Boost.
  • Wits: For every 1 point, your Summons gain 0.25m Bonus Range.
As each point bonus is small, you may only feel a real difference towards the later portions of the game, helping to bring Summons up toward lategame viability.

How do Summons gain new the Boons?
After gaining enough Attribute points (including the 10 points in each you begin the game with), your Summons gain new Boon statuses which each provide new effects:
  • Strength [25 total points] - Boon of Aggravation: When the Summon enters combat, enemies are significantly more likely to target them.
  • Intelligence [25 total points] - Boon of Chaos: At the start of each turn, the Summon will deal a pulse of Chaos damage to enemies within a 4m radius.
  • Finesse [25 total points] - Boon of Voracity: The Summon enters combat with an additional +1 AP of their first turn.
  • Constitution [20 total points] - Boon of Redirection: At the start of combat, the Summon's owner will gain the Designate Redirection skill. Using the skill on a Summon will redirect 30% of the owner would take to them instead. This skill can only be used once per combat.
  • Memory [20 total points] - Boon of Mending: Whenever the Summon is healed, restore 30% of that amount to their Armour and Magic Armour.
  • Wits [25 total points] - Boon of Artillery: At the start of each turn, the Summon gains an additional 20% damage boost. Moving disable this effect for the remainder of the turn.

When are the bonuses applied?
The bonuses are applied when you perform the Summon. This means that you will need to resummon any persistent Summons, e.g. Animal Companions from my Huntsman Class Overhaul.


Looking to take this mod to another level? Here are some recommended mods and add-ons!

NOTE:THIS MOD IS NOT COMPATIBLE WITH THE CLASSIC VERSION OF THE GAME. ATTEMPTING TO USE THIS MOD IN CLASSIC WILL LIKELY CAUSE BUGS AND ISSUES.
인기 토론 모두 보기(2)
20
2021년 11월 16일 오전 7시 18분
고정됨: Suggestions and Balance Improvements
Odinblade
7
2023년 6월 28일 오후 9시 56분
고정됨: Bug Reports and Known Issues
Odinblade
댓글 117
Fikus 2025년 5월 6일 오전 4시 26분 
Hello, a werid thingy...when my summon kills enemy by Boon of Chaos (releasing random damage) and he kills someone he stop moving and stuff ...?
Lune 2024년 6월 15일 오후 8시 13분 
For those who personally don't like Boon of Chaos interrupting game flow and making screeching noises, you can remove it by extracting the .pak and going to \Story\RawFiles\Goals to remove OdinBSS_Boon_Intelligence.txt and then repackaging it. This effectively removes the script that causes summons to cast Chaotic Screech every time they begin their turn, but does not remove the description/the actual skill from the game.
Draemershi 2024년 6월 12일 오후 3시 57분 
It seems that I'm a little late to the conversation here but is there somewhere that i can look up the crafting recipes for skillbooks? I'm trying to craft blood infusion which is normally summon book + necromancy book, but I now instead get a shallow grave skillbook. I have the pet power gift bag feature enabled and have tried combining books of the same as well as different level (e.g. level 1 summoning & level 1 necromancy, 1&2, 2&1, and 2&2) to no avail. Any tips or pointers would be greatly appreciated
Nela 2024년 2월 24일 오후 1시 57분 
is this a bug? I try summoning conjure incarnate on surface but they don't copy the element eg. blood, poison, electrified water etc
Generic 2023년 12월 19일 오후 2시 40분 
Is it possible to turn of the boons for everyone (including non-enemies)? I like the scaling but not the boons, and the boon of chaos makes such a grating noise that I just disabled this mod.
Vulture 2023년 11월 23일 오전 12시 41분 
Not really complaining but for some reason, all summons from all mods don't have a time limit (other than totems)
Chucklez 2023년 7월 28일 오후 5시 22분 
This mod is a lot of fun but when i summon totems with finesse, they only shoot twice the first time. Every other totem gets their boon every round.
TheChosenPoke 2023년 6월 28일 오후 9시 57분 
Does anyone know why the incarnate HP has a base of -85? I've seen various people complaining about it but they don't seem to have answered anything about it. Level 1 the incarnate has 8 HP and level 9 they only have 100. Insanely low and makes the summons super squishy.
DrunkenBard 2023년 4월 25일 오후 8시 29분 
Hey there, I'm not sure if this mod is doing it but when I summon an Incarante with my high summoning and pretty decent Con it's health is abnormally low.

My health is now at like 1000 but the incarnate even now is only at half that.
McSweeny 2023년 4월 21일 오후 1시 45분 
wish that there would be a mod just for the talents and not the skins