RimWorld

RimWorld

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[SYR] Crossover
   
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Mod, 1.3
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166.171 KB
15.3.2020 klo 23.21
25.10.2021 klo 15.58
9 muutosilmoitusta ( näytä )

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[SYR] Crossover

1 kokoelmassa, tekijä Syrchalis
[SYR] Syrchalis' Mods
24 luomusta
Kuvaus
Adds two scenarios and two factions for mixed colonies and tribes





Adds new factions for mixed colonies and tribes.





These will not appear in-game, only as player factions. They contain 1/4 humans, 1/4 naga, 1/4 thrumkin and 1/4 harpies. Obviously this spread requires all my race mods. You can use this with less though.

This mod also comes with scenarios that use the new factions, but you can also use them in custom scenarios. Simply select as player faction "New crossover colony" or "New crossover tribe".




At least two of my race mods.





Savegames:
  • Adding: Safe
  • Removing: ?

Incompatibilities:
  • None





Collection of my mods for RimWorld

If you enjoy my mods consider dropping me a dime:
[ko-fi.com][www.patreon.com]
15 kommenttia
Dark Spirit Lucerapher 13.9.2023 klo 7.49 
I'm going to assume this won't be getting any updates? I Don't know how I'm going to be able to reliably get mixed Starts past 1.3
lechkingofdead 31.12.2021 klo 21.11 
apperintly ya removed all backwards combatability. for thoes who like to use mods like the void faction, make this 1.2 as well as i know the main races are. but this is down to you.
AAAAAAAAAAAA 4.12.2021 klo 17.42 
is this crossover mod CE compatible , i see the standalone for naga , harype and thrumkin are but it dosnt list this crossover mod as compatible
CaptArcticWolf 7.9.2021 klo 16.44 
Is this one along with the rest of SYR safe to run in 1.3? Loved the content back a few months ago.
Syrchalis  [tekijä] 3.4.2021 klo 21.00 
Harpies do not have a faction. They are basically unorganized, uncivilized tribals.
se05239 7.12.2020 klo 21.49 
Harpies might be broken. They don't show up as a Faction on the world map.
Syrchalis  [tekijä] 17.8.2020 klo 19.18 
I changed it for all my factions, including the race mods themselves.
MarsMond 17.8.2020 klo 10.17 
Seems any mod that adds factions that shouldn't be permanently hostile to the empire faction needs to have a patch like this:
[code]<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/FactionDef[defName="Empire"]/permanentEnemyToEveryoneExcept</xpath>
<value>
<li>CrossoverColony</li>
<li>CrossoverTribe</li>
</value>
</Operation>
</Patch>
[/code]
This will allow the player using this mods scenarios to still interact with the empire besides raids.
Black★Rock Shooter 4.7.2020 klo 10.39 
I like the idea of a Bovine race but brawling feels like it'd cut into the Thrumkin a bit. Maybe sturdy? Resilient?
RiverBloke 16.4.2020 klo 1.33 
For the fourth Race you could do a drunken brawling Bovine cowboy race who Ferment their own milk and the one from their vast cattle herds. (i would love to be a cattle raider)

what are the plans for the Harpies?