Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
@FDRpi: Void Beast is a hard fight, but it targets a specific type of deck. If you go into it for the first time with a deck that it counters, it can be pretty rough, similar to how a fight like Chosen can be rough for a deck that's mostly skills. Act 2 hallway fights are quite hard in general as well. But there's lots you can do to prepare for the chance you get the Void Beast fight.
@Liwet: The idea of Sticky Tar is that you have to seek out the risk of elite fights to get rid of it, and that you might have to take some into act 3 if you don't (or can't) fight enough elites in act 2. Removing a Sticky Tar after boss fights would go against that.
I think the Void Beast either should have to spend its first turn applying it as a debuff and/or it shouldn't include powers. As is it feels like a boatload of damage unavoidable for most builds/hands with no ability to play around it. It's also a hallway fight that basically murders Silent's shiv deck.
From testing, several of the Better X events get added as shrine events for the Elementarium, even though the act normally has no shrines. For example, Knowing Skull normally doesn't appear in the Elementarium, but I just had Better Knowing Skull show up for me in a test run I did with the Better X mods on. That's already a bug.
It's also the cause of the crash. I reproduced the crash by running the Better X mods, making myself ineligible for the events (too low HP for Better Knowing Skull, too low money for Better Match), and going to event nodes until I got a shrine. I don't think the Better X mods should be adding these events to modded acts -- that's the root issue here.
I don't want to wait for changes to those mods, though, so I've fixed this by preventing those events from showing up in the Elementarium. The fix is in version 1.9.1, which is now on the workshop.
This seems to conflict with A Better Third Choice. I'm attempting to enter a Question Mark in The Elementarium, but I crash - disabling A Better Third Choice resolves the problem.
Crash log: https://pastebin.com/g80vtgTk
It's totally separate from my act mods, but if you've enjoyed the enemy, event, relic, and card designs in my act mods, you may enjoy Corrupt the Spire too. Hope everyone gives it a try!