Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Warrior: "Bide" can cleave, i.e. spears & greatswords hit all targets in reach.
Gladiator: "Hurl Weapon" works best around axes, hammers and spears. Spears for accuracy, hammers for damage, axes for the in-between. Ice weapons get -1 throw range but hit 30% harder; Fire weapons are more 2%-4% accurate; Lightning & Wind weapons hit 10% harder.
Berserker: "Frenzy" does not cleave. If an ability can't cleave, then spears & flails keep their reach.
Breaker: its abilities does not cleave.
Blade: "Perfect Strike" will cleave.
Krakenslayer: "Arc Lance" does not cleave.
Scout: "Trip Up" does not cleave.
Rogue: Abilities will cleave, but Poison & Blind status effects do not.
Bombardier: Your remote bombs are invisible to enemies.
Spell Archon: Abilities do not cleave.
Ranger: "Double Tap" will cleave, but Enchantments, Trigger attachments and salves will not. "Team Player" passive does not affect those three, either.
Defiler: "Viral" (and Viral Necklace) won't spread Silence and Blind from gags and blindfolds.
Warpblade: The enemy never accounts for you using Gate: Shift to reach them.