RimWorld

RimWorld

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Drugs+ (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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9 mar, 2020 @ 12:07
12 jun @ 13:29
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Drugs+ (Continued)

I 1 samling av Mlie
Mlie's resurrected mods
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Update of Agracores mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1713983932



[discord.gg]
[github.com]



Version: 1.0

Adds more useful drugs to the game.

(Will probably need a bit of balancing so I would love feedback!)

Drugs+ adds 4 new medical type drugs, and are intended to help make living on the rim a bit easier. Those drugs include:

Cyludapam:
A drug for greatly decreasing a persons motor skills.

Hypomorphone:
A drug for greatly reducing pain.

Tristapram:
A drug for greatly improving a persons mood.

Flux:
A outstandingly powerful drug used mainly on glitterworlds, said to be the perfect form of Luciferium.

All four drugs have to be researched and then can be crafted at a drug lab.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: rimworld medicine
25 kommentarer
Mlie  [skapare] 27 jul @ 22:39 
@Sam I dont understand the question
Sam 27 jul @ 21:51 
mmm... is flux supposed to run out?
The Beast 31 mar, 2023 @ 3:40 
what drugs
Mlie  [skapare] 5 jan, 2023 @ 13:51 
@Grizzlyfilms42: The big Github image in the description
Grizzlyfilms42 5 jan, 2023 @ 13:32 
what is github-repo?
Mlie  [skapare] 30 dec, 2022 @ 11:56 
@Grizzlyfilms42 Since this is just an update of an older mod I will not all anything to it myself. But if anyone would push added stuff to the github-repo Ill include it in the steam-release
Grizzlyfilms42 30 dec, 2022 @ 11:54 
If you are interested i could do lots of the detail work on how different drugs should work for you. That way you spend less time
Grizzlyfilms42 30 dec, 2022 @ 11:53 
Add LSD that changes it effects during the trip and makes the colonist basically useless after 1 hour to about 6hours with the drug ending around 9hour. At the end the colonist should have like a 50% chance of gaining a passion, long mood boost or something like that
dalebarrett 11 dec, 2022 @ 3:43 
add meth so I can Walter White
Mlie  [skapare] 19 sep, 2022 @ 2:09 
@kinglioman Please leave a link to it on the Discord-server as it saves a lot of admin-time