RimWorld
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NamesGalore
   
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Mod, 1.4
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1.735 MB
2020년 3월 8일 오전 7시 14분
2022년 11월 27일 오후 4시 07분
업데이트 노트 4개 (보기)

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NamesGalore

설명
DISCLAIMER: I am not the creator of the mod, nor do I own it. The credits goes entirely to the creator AaronCRobinson. The link to his github and the mod's source will be linked in the description. He merely gave me the permission to publish the mod in the Workshop.

Chek the author's Github page for more information: https://github.com/AaronCRobinson/

Also many thanks to Dread Pirate Roberts for updating the mod to 1.4!

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Adds lots of names. Uses US Consensus Data. Currently only works for players with English set as their language.

Features:

Adds over 150k surnames
Adds first names for females and males
Adds nicknames for males, females, and unisex
Adds romanized names for most languages
Adds ability to do "international names" which mixes up names from different cultures
Adds ability to set nickname probability rate (adjusted default from 0.15, to 0.3)
Adds ability to set solid name probability rate (adjusted default from 0.10, to 0.5)



Help Wanted

Would you like to bring you culture's rich naming history into RimWorld? Then contact me about adding more names. This mod is not limited to romanized names but so far that's the only form of names I have been able to collect in any reasonable manner.

To propose new names, please open a "Name data" issue and attach the related files: "First_Female.txt", "First_Male.txt", "Last.txt", "Nick_Female.txt", "Nick_Male.txt", and "Nick_Unisex.txt". Please only include new names in the file. I will concatenate it with the appropriate language-related files.



Acknowledgements:

Arkamedes, Zilcher, and Legless Acidancer for help naming. Special thanks to Pardeike's amazing non-destructive patching library, Harmony.

Source: https://github.com/AaronCRobinson/NamesGalore

Published under the MIT license.
인기 토론 모두 보기(1)
1
2024년 7월 31일 오전 2시 45분
Adding names to own game.
Alreadyded
댓글 101
Long-comment-san 2025년 8월 2일 오후 12시 58분 
Kinda cool mod, I wish it gets updated by somebody
Zixorty 2025년 2월 20일 오후 8시 21분 
what does "solid name" mean
Holgast 2024년 7월 31일 오전 3시 29분 
I would like to know as well (if I can add a new language) but I don't think so
TealDragonGaming 2024년 7월 31일 오전 2시 43분 
Also what is "NG_RemoveDefaultNamesLabel" in mod options? Is that suppose to blacklist vanilla names or does it have a different function?
TealDragonGaming 2024년 7월 30일 오후 9시 43분 
Will it recognize a "new language" if I make a new folder? Or is the list hardcoded somehow and my only option is to edit/replace existing language folders? I want to add some fantasy names like Westerosi, Sindarin, Elder Scrolls, etc. Maybe even historical like Latin, Medieval Greek or Ancient Celtic.
Zaljerem 2024년 6월 7일 오전 9시 43분 
Side1iner 2024년 4월 28일 오전 10시 04분 
I've done a local recompile for this mod. As far as I can tell it works without issues.
Lyn the Cookie 2024년 4월 28일 오전 7시 34분 
From what I saw it seems to be working with 1.5.
Gárulf  [작성자] 2024년 4월 3일 오후 5시 27분 
No plans sadly. I currently cant even test to see if it still works.

Might be safe to consider this mod deprecated.
Pvc pipe 2024년 4월 2일 오전 12시 03분 
Will you update this to 1.5 soon?