Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I might be wrong, but I'm pretty sure scaling is a number tied to each action in combat, which affects how much benefit you get for higher stats.
For instance; The light attack, as shown in the picture, has a scale value of 3, and the weapon uses dexterity. This basically means that the light attack takes 3 less time units per point you have in dexterity. A strong attack has a scaling value of 4, and therefore takes 4 less time units per skill point. That also means strong attacks reward you slightly more for high stats than light attacks do.
As for where to find those numbers, I think it's just 3 for a light attack, and 4 for a strong attack. Not sure if other actions have them.
And you aren't dumb :)