RimWorld
33 평점
Ghost Gear
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.1
파일 크기
게시일
업데이트일
1.577 MB
2020년 3월 6일 오후 4시 29분
2020년 5월 21일 오후 2시 14분
업데이트 노트 8개 (보기)

다운로드 위해 구독하기
Ghost Gear

Pelador님의 1 모음집
Pelador V1-1
아이템 32개
설명
Overview
V1.1

Ultra tech shielded armour with unique "ghosting" capabilities, defensive proximity burst, caltrops pods, grappling hook and high tech rail weapons using neuro-toxins and shuriken ammunition.

Haywire tech, effective against mechanoids.

It is provided as an expansion mod for RimPlas that makes use of the advanced material options provided.


Mod Details

Details for this mod are provided in a PDF Document:

Ghost Gear Notes[1drv.ms]


Mod Compatibilities
*** Subject to conversion ***

Camouflage and Stealth - enables both passive and active camouflage on Ghost Gear power armour.
Diseases Overhauled - Nerve Antitoxin can be used to cure Lymphatic mechanites.
Industrialisation - Galena can be deep mined and smelting recipes for lead provided for the electric arc furnace.
Medical Supplements - Ethyl Mercury used as an optional neurotoxin precursor, Antinites will cure nerve toxin.
Rimatomics - Power Armour helmet will provide some radiation protection.
Tactical Charge Gear - Additional delivery systems for Haywire tech.
Utility Supplements - Mind killer liquid can be used as an optional neurotoxin.
VFE - Production - Dedicated fabrication bench will make use of add-ons/attachments.

Includes native Multiplayer support.

The mod is not currently patched for CE at this time.


Credits

Oskar Potocki - Power armour and weaponry artwork.

Github

https://github.com/PeladorRW/GhostGear

Pelador's Discord

https://discord.gg/CFNP26C

V1.1 Collection

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2012817741




(CC BY-NC-SA 4.0)
댓글 20
Mlie 2020년 8월 12일 오전 10시 26분 
Since Pelador has announced their retirement from modding I made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2195369467
Hope it helps anyone!
Pelador  [작성자] 2020년 5월 21일 오후 2시 15분 
@Update

Reinstated MP compatibility
g0jira 2020년 5월 18일 오후 1시 13분 
maybe you could give us belt with ghosting ability? to be honest armor itself isnt so good in my opinion, i mean, design isnt for me, but ability that it has is a nice idea
ketro2099 2020년 4월 1일 오후 11시 20분 
Found it...had nothing to do with gear mod that increased caravan weight did it
Pelador  [작성자] 2020년 4월 1일 오후 5시 36분 
@Ketro2099

Can only suggest that you have a mod that is incorrectly applying that thought. It isn't apparent in my own game, and the gear not set to apply leather for use. It uses a fixed cost list for production that doesn't include leather.
ketro2099 2020년 4월 1일 오후 3시 41분 
It may just be me but why when i wear the gear my colonists get a negative mood due to wearing human leather?
OutLaw 2020년 3월 15일 오전 6시 26분 
thanks, mate
Pelador  [작성자] 2020년 3월 15일 오전 6시 13분 
@Outlaw

Mechanites are extracted when breaking down mechanoids as an additional by-product. But to do so you need to use the provided mech breaker bench that has the right tools to extract them.
OutLaw 2020년 3월 15일 오전 2시 53분 
Hey! Can't find "mechanites" recipe, need a little help:)
Netzach Sloth 2020년 3월 14일 오후 5시 09분 
Awesome, thanks.