Arma 3
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[DG 1-1] Degenerate Core
   
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Data Type: Mod
Mod Type: Mechanics
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107.722 KB
6 MAR 2020 a las 6:14
9 OCT 2020 a las 13:56
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[DG 1-1] Degenerate Core

En 1 colección creada por CannonFodderMK4
Degenerate Custom Mods
6 artículos
Descripción
What is Degenerate Core?
Degenerate Core is a dependency for any Degenerate Customs and Degenerate Mission mods. The Core files allow the following features that can be freely implemented by any other mod author into their mod:

  • DG1_fnc_randomKit: Used in Customs and Missions - Allows randomised equipment on infantry units, see function sqf for full guide.
  • DG1_fnc_randomiseUnits: Used in Missions - Allows vanilla units to have randomised kit to help reduce amount of mods needed, guide still being made.
  • DG1_fnc_triggerSpawn: Used in Missions - Allows large numbers of patrols to exist on the map without impacting framerate, see function sqf for full guide or video tutorial found above.
  • DG1_fnc_baseStore: Used in Missions - Allows large numbers of troops to be placed in garrison around the map without impacting framerate, guide still being made.
  • DG1_fnc_defaultRange: Currently sets all default ranges used in above scripts to 1000m however this is planned to be modifiable by the end user of a mission

Github: https://github.com/CannonFodderMK4/A3-DG1_Core

Mods currently using this:
[DG 1-1] Degenerate Customs - OPTRE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1792911644
[DG 1-1] Degenerate Customs - TIOW: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2172682285
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12 MAR 2020 a las 20:30
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