Oxygen Not Included

Oxygen Not Included

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Automation Expanded
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1.576 MB
2020年3月5日 10時53分
1月11日 14時01分
11 項目の変更履歴 ( 表示 )

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Automation Expanded

解説
Banhi's Automation Innovation Pack brought us incredible new 4-Bit Automation wires to Oxygen Not Included but Klei left us without many tools for using these new wires.
This Automation Expansion Pack introduces a variety of new Automation buildings to work with the 4-Bit wires. All new buildings come with custom art and user interfaces designed to match the base game Automation look.

Signal Multiswitch


A 4-Bit analogue of the Signal Switch. Sends a signal to every bit of an Automation Ribbon.

Configurable with simple UI upon clicking the building. Settings copyable to other Signal Multiswitches.

Inline Logic Gate


An incredibly small logic gate only 1 tile in size. Uses a single connection to an Automation Ribbon for both its inputs and output, e.g. computes the AND of bit 1 and bit 4 and outputs to bit 2.

Logic gate type and inputs/output bits configurable with simple UI upon clicking the building. Settings copyable to other Inline Logic Gates.

Seven Segment Display


Displays the value of an Automation Ribbon treated as a binary number. Shows digits 0 through 9.

Has an overflow output if input digit is between 10 through 15.

NAND/NOR/XNOR Gate


Functions exactly like the AND/OR/XOR gates provided in the vanilla game, but inverts the output.

Dense (De)Multiplexer


Smaller variants on the Signal Selector and Signal Distributor.

Only 2x2 tiles in size by using the Automation Ribbon as an input/output.

Dense Multigate


Configurable logic gate for Automation Ribbon inputs and output.

Logic gate type is switchable between AND/OR/XOR/NAND/NOR/XNOR using a simple UI upon clicking the building. Logic gate type is copyable to other Dense Multigate.

Ribbon Rearranger


Rearranges the order of the signals transmitted by an Automation Ribbon, e.g. swaps the value of bit 1 with bit 3.

Configurable with simple UI upon clicking the building. Settings copyable to other Ribbon Rearrangers.

Data Latch


Like the Memory Toggle but instead of functioning as a SR-latch, functions as a D-latch with a data line and set line.

Works with Automation Ribbons for the data and output lines too.

Problems/Help
If there are problems with the mod please reach out on the (un)official Oxygen Not Included Discord where we hang around on the modding channels as @test447, @peterhaneve, and @Hexicube.
We probably won't pay full attention to steam comments.

Code/License
Code is open source and may be found in our shared Github repository for this project. Feel free to look at, copy, modify it, etc.. Art assets and animations may also be found in that repository but cannot be redistributed without permission.
Come check it out here[github.com].
112 件のコメント
lIllIlIlIlIlIlIllIlIlIlIlIlIlIl 6月5日 8時23分 
=== BUG === (latest version, according to ony's mod manager). There is a glitch in the 7-segment display, that being 0110 and 0101 are both 5. 0110 should be 6. Everything from that point on is offset by 1, very disorienting and causes a bit of a problem.
If someone could report this on the issue tracker (https://github.com/Hexicube/ONI-DenseLogic/issues) , I don't have a github account.
Shrglwyddes 3月28日 4時05分 
Do you need a player.log to address recent crashes after 2025 march QOL?
Darkerowl 3月16日 12時21分 
Will this Mod be updated for the most recent update? My game fails with this mod enabled, it is a super nice and helpful mod which is why I am asking?
KADİRCAN ŞAHİN 2024年12月9日 4時21分 
When I activate this mode and enter the world, it crashes, but when I turn it off, it opens.
ваш фотограф 2024年11月22日 7時39分 
Please update for the November QOL update
塔不敏感 2024年11月15日 8時49分 
about Seven Segment Display , something wrong.
Commodore Schlippy 2024年5月19日 14時56分 
Mod is broken again, will not load even by itself.
Louen Leoncoeur 2024年5月5日 12時39分 
Thank you for the update.
Squire00 2024年4月29日 18時23分 
Bump