XCOM 2
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[WOTC] Don't Pull That Trigger
   
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2020년 3월 2일 오전 9시 17분
2020년 3월 2일 오후 5시 49분
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[WOTC] Don't Pull That Trigger

설명
Summary
You starts new campaign, meets Warlock, and then Haven Assault occurs as retaliation on Warlock's territory. oof.
I have too many salty experiences with civilian militia, where they detonates spectral zombies and kills our temporarily mind controlled soldiers.
This mod prevents them to shoot spectral zombies that prepare to explode and units that mind controlled.

What I did?
Remove 'Standard Shot' ability from all tier of militia rifles, then add 'New Standard Shot' ability to them so that militias can't target ignited spectral zombies and mind controlled units.

Compatibility
Basically works with everything.
But if militia didn't shoot any valid target, try to find other mods that rewrites EquivalentAbilities=( KeyName=StandardShot) in XComAI.ini. then simply add EquivalentAbilityName[X]=DPTT_MilitiaStandardShot in last of array.
Also, as I only rework militia rifles, it will not work with militia that utilize different weapon.
Be aware it affect not only civilian militia but also any unit that equip militia rifle, regardless of team.

Working on mid-campaign/tactical?
Works on mid-campaign, but definitely not mid-tactical (especially there is existing militia).

Known Issue
Nothing at this moment.
I hope there is no critical problem.

Credits and Thanks
Thanks to All of Community members, I've learned too many things from them.
댓글 24
Jackson =D 2025년 7월 31일 오후 2시 03분 
Came looking for something like this immediately after a Warlock Retaliation. Mind Control into double Resistance shots, Captain dead without any chance of intervention from me. Fantastic.
Cheers for the mod mate.
DaViper 2025년 7월 30일 오후 11시 02분 
Having had this happen a time or three, the ONE thing I wish the mod would do (or point me an .ini) is to have the militia NOT SHOOT the advent operative I'm trying to capture.:steamfacepalm:

That'd be great.

Other than that, this still works aces for the listed stuff! :steamhappy:
Epic Dovahkiin 2024년 9월 26일 오전 5시 53분 
just make sure you either have a way to get them out quickly or stabilize them (or that your specialist wasn't the one bleeding out their restoration ability is honestly pretty broken) it's still better to negate the mind control through mind shield obviously but this will make it much less annoying early game
Epic Dovahkiin 2024년 9월 26일 오전 5시 51분 
@jat11241976 not really but [WotC] Mind Controlled Soldiers Bleed Out will make it so they don't die when receiving lethal damage
jat11241976 2023년 3월 9일 오전 11시 37분 
Stupid question, but is there a similar mod for your own troops to not kill their own mind controlled teammate? I was testing on Gatecrasher, and a sectoid mind controlled one of my troops. He took an overwatch shot, threw a grenade that injured 1, killed another right away (from a fall), exposed another to a killing flank shot due to cover being destroyed. The surviovor killed her with return fire (RPGO). Hilarious, yes. Glad i caught it while testing though
Zelfana 2022년 10월 21일 오후 3시 51분 
Militia can no longer get Headshots against the Lost with this. To fix it you need to add DPTT_MilitiaStandardShot to valid Headshot abilities in XComGameData_SoldierSkills.ini :

[XComGame.X2Effect_TheLostHeadshot]
+ValidHeadshotAbilities=DPTT_MilitiaStandardShot
Goferek5 2022년 7월 14일 오전 5시 16분 
Thank you for this mod. These morons just killed 3 of my mind controlled soldiers before I could do anything. I hope that this stupid situation won't happen again.
TeDBear 2021년 10월 4일 오후 7시 32분 
Thanks!
Wolfram 2021년 9월 25일 오후 3시 53분 
Is there a way to have this mod also affect targets with Kinetic Plating? Having the Warlock show up and get free health by Resistance fighters missing 8% potshots at him was the opposite of fun.
Haywire 2021년 3월 2일 오후 9시 14분 
No worries. lol.