Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
Apart from that, a really nice level and great concept!
Its a shame, you cannot really ride the flying mattresses XD
zhenniubii
sb
A few comments:
- some of the checkpoint locations make the game a little frustrating when you respawn. the basketball door didnt have the checkpt trigger at the entrance. Kept respawning at the golf door.
- maybe change the launch pad to a timed one? It's pretty hard to time and angle my human with the current launch pad.. The launch pad on the wall, I just climbing the wall to the checkpoint. That timing felt too impossible to get.
- small detail.. the lines on the track (the yellow lines) are deliberately lifted higher than the road?
Overall really liked the level. Loved the different "events". Thank you for making this level!